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Fnatic launches peripherals range

Posted on November 24, 2015 by Fionna Schweit

Fnatic has decided to expand beyond simple T-shirts and branded soft goods with a newly announced line of gaming peripherals. The announcement was made via the teams page and they are running a IndieGoGo   to get the line off the ground. The design choices may seem out of place but Fnatic has taken great care on their site to explain the motivation behind the design. The price certainly is hi-end with the full keyboard and mouse set available in the IndieGoGo for 167$.

So what do you get for your almost 170$? The full set consists of the Flick G1 optical gaming mouse, the Rush G1 mechanical keyboard with Cheerry MX red switches, and the Focus G1 mouse pad (cloth), or the Boost G1 (polycarbonate) mouse pad.  The products are set to ship out in December and January of 2015 and 2016. That’s a pretty impressive turn around time for anything physical on Indie Go Go. The Keyboard looks to be fairly hi end, including two additional USB ports, LED backlighting, and several on board profiles no one is going to accuse the keyboard of being low end.


The Flick mouse is equipped with a “pro-grade optical sensor, an ergonomic feel for the hand, and three customizable profiles” This at least is refreshing to see, as many hi end gaming mice do not support any on board profiles. As for the lower DPI of the sensor the officail word from the Indie GO GO is that they did not need a high DPI sensor, and that instead they wanted something which performed reliably.

Keypoints mouse

The final portion, the mouse pad is perhaps the most interesting of all. A variably sized mouse pad in two different types of materials a cloth and a PVC, a well as several sizes. The focus G1 and Boost G1 are the two mouse pads which each come in three sizes so that no matter how large or small your mousing surface is, you can still use one of them.

Kp mousepads

It remains to be seen weather or not these new gaming peripherals will make a dent in the already crowded market of high end keyboards and mice that are marketed exclusivly to gamers, but I for one would at least like to see the product before I pay 170$ for it.


Valve open to user feedback on Steam Controller

Posted on October 16, 2015 by Fionna Schweit

Valve is a company known for engaging their users and taking their feedback to heart. So, it comes as no surprise to hear that in a recent statement to PCworld Robin Walker said.

“I don’t think this will be the last Steam Controller design ever. We’re just about to hit the point where customers get their hands on it which, to us in the software world, that’s where stuff starts to get really interesting,” Walker said. He didn’t predict what might be done with, but said he expects “it’ll be awesome. It would be the first time our customers didn’t improve one of our products if, for some reason, they couldn’t make the hardware better,”

This is good news for those who did not buy the Steam Controller. Many will remember an early version of the controller which had no physical buttons save the 4 face buttons, and featured only two expansive touch pads. That version received negative feedback and Valve took it back to the drawing board. This statement would seem to show that Valve is prepared to do the same thing again with the current production run controller should their audience want it. I for one cant wait to get my steam controller, I pre-ordered it as soon as the final design was released, but at the same time I can understand people who might hesitate as the controller is quite non-traditional for mouse and keyboard players.



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