Tag Archive

Just Marvelous: XSeed bringing SENRAN KAGURA Reflexions to Switch


Posted on April 11, 2018 by Jason Nason

XSeed and Marvellous Games announced today that the new title SENRAN KAGURA Reflexions will be coming to the Nintendo Switch eShop in the summer.

After brutal melees, rhythmic cooking contests, and shockingly serious water gun fights, the SENRAN KAGURA series is ready to take on the world of interactive storytelling for the first time and give players a chance to get to know the shinobi heroine Asuka in surprising new ways.

SENRAN KAGURA Reflexions uses the unique properties of the Joy-Con to employ the art of reflexology and massage. Melt away Asuka’s worries and stresses by hand or through a variety of useful tools and explore deeper relationships than have ever been possible in the series before.

The advanced HD rumble technology provides a more realistic sense of interaction and feeling with Asuka, helping guide players to react to her signals and deliver some much-needed relaxation. Interacting with her in different ways will lead players across branching paths toward one of seven different story scenes and six unique endings—and that’s just for Asuka. Additional DLC characters including fan-favorites Yumi, Murasaki, and Ryona will be released after launch.

Developed by Honey∞Parade Games, Inc. and slated for digital release on Nintendo Switch, SENRAN KAGURA Reflexions will launch this summer. This title has not been rated by the ESRB.


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Story of Seasons: Trio of Towns getting free update, paid DLC on November 9th


Posted on October 30, 2017 by Jason Nason

XSEED Games announced today that its upcoming DLC for life simulation series, Story of Seasons: Trio of Towns, will be released in North America on the Nintendo 3DS on November 9th. The new content will retail for $7.99 USD.

In addition to the DLC a new Nintendo 3DS custom theme will become available for purchase on the same day for $1.99 USD, alongside a free update featuring various gameplay improvements as well as four new outfits, which include Lest and Frey’s attire from Rune Factory 4.

Not only that but new friendship events, winter outfits, NPC dialogue, and story content, the upcoming Story of Seasons: Trio of Towns “New Neighbors Pack” DLC introduces two new romance candidates: Stephanie the contest MC, and Woofio the contest judge in the dog suit. This includes new friendship and romance events for these characters.

You’ll have to download the free Ver. 1.1 update to purchase the DLC package.

In Story of Seasons: Trio of Towns players settle on a homestead in the middle of three distinct and uniquely themed locales, where they can explore a diverse landscape as they search for new ways to grow their farms and friendships.

Extensive customization and gameplay options are also on offer in Trio of Towns, with each village offering its own variety of regional crops and livestock, lads and ladies to romance, pets to play with, festivals, furniture, decorations, and more. More ways to play sprout up as players connect to one another locally or via the internet to chat, trade, and enhance items on a mysterious multiplayer island. Players can even boost their progress with four Super Mario Bros. themed costumes based on iconic characters Mario, Luigi, Princess Peach, and Toad, each with its own player-amplifying effect.


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Capy-san Reveals Dapper Dudes of Story of Seasons: Trio of Towns


Posted on February 20, 2017 by Jason Nason

XSEED Games has announced details on the five eligible bachelors players can court in Story of Seasons: Trio of Towns, the 20th anniversary entry in the farming-sim franchise.

The developers have put one of the characters from the game Capy-san, the in-game capybara pet and pocket plushie, to describe the bachelors of the game.

By day, Hinata uses his gift of the gab to sell items in a Tsuyukusa shop, but in his spare time he gets closer to his dream of becoming the star player in an acting troupe. Making accessories in his grandparents’ workshop in South Tsuyukusa, Yuzuki always has two things on his mind; his next design and his next dessert. Ford has found his life’s calling as Westown’s doctor, but he’s so high-strung. Hopefully someone will come along and teach him how to relax. Ford’s best friend, Wayne, is the town postman. He was nervous about moving to the countryside, but the fresh food, air, and friendly folks have won him over. Offering various services in his shop, Ludus is a “jack of all trades,” the village handyman who helps residents of Lulukoko Village with everything from construction to tailoring.

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Love Blooms in new Story of Seasons: Trio of Towns trailer


Posted on February 11, 2017 by Jason Nason

XSEED Games today announced details on the five eligible bachelorettes whom players can woo in Story of Seasons: Trio of Towns with the first trailer in a series of upcoming videos. The company also tapped the honorable and adorable in-game capybara pet “Capy-san” to introduce the video series priming farmers for the game’s February 28th launch on Nintendo 3DS.

Capy-san, the in-game capybara pet and pocket plushie had this to say: It makes me squeal with excitement to introduce the bachelorettes of Story of Seasons: Trio of Towns in the first of a series of weekly videos. With Valentine’s Day just around the corner I’m sure everyone has romance on their minds, so next week I’ll be sharing the bachelors, too, ensuring all will find the perfect mate!

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Story of Seasons: Trio of Towns arrives February 28th


Posted on January 22, 2017 by Jason Nason

XSEED Games announced on Friday that the latest iteration in its farming and life simulation series, Story of Seasons: Trio of Towns, will launch in North America for Nintendo 3DS on February 28th, 2017.

The game has a suggested retail price of $39.99 USD.

The company also revealed that costumes and headgear based on fan-favorite characters Mario, Luigi, Princess Peach and Toad from the Super Mario Bros. franchise will make a special appearance in the game.

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Exile’s End | REVIEW


Posted on December 18, 2016 by Jason Nason

The Metroidvania style of game is one that many people have fond memories of, especially if you grew up in the days of the original Metroid and Caslevania games (where the genre name comes from) on the original NES. They were notorious for their immersive gameplay, huge environments, and very little room for error. Healing items were sparse, you had to defeat enemies in order to get “drops” of items, and there was always the sense of fear for your life. That style of gameplay and experience is emulated well in Exile’s End which is a great homage to the genre.

Much like the games from which it is inspired, Exile’s End throws you right into the thick of things.

In the far future, a massive corporation called Ravenwood controls commerce on Earth and on numerous other worlds across the galaxy. They are not unlike a nation, with their own army, economy, and would-be government.

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When the son of Ravenwood’s president goes missing on a remote mining planet, and all contact with the miners’ colony is lost, a mercenary team is hastily assembled and sent out to determine just what happened. Among the members of this team is Jameson, an old soldier with a dark past he’s trying to forget.

Just as the ship carrying Jameson and his team arrives, however, it experiences a catastrophic electrical failure and crash-lands upon the planet’s surface, with Jameson the only apparent survivor. Trying to reopen communications with the Ravenwood corporation, he comes across what’s left of the mining operations upon this desolate planetscape, and learns a truth far more sinister than he ever could have imagined.

You start the game marooned on this planet with nothing to your name, not even a weapon. Thus begins your odyssey to try to escape the planet, and survive.

As you progress through the game you’ll get upgrades to your suit armour, find weapons, and other items to use. You’ll also have to solve puzzles by riding wind currents, draining waterways, weighing down switches, and more.

The environments is frought with dangers too, including armed soldiers, wild animals, and other creatures to do you harm. There are also spikes to contend with, both above and below. Word to the wise. Don’t land in the spikes. This game treats them just like they would were this a real survival experience. Falling into a pit of spikes equals instant death.

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While the game can be brutal with healing items and death, it is very forgiving in the way of saving. In the game (the Wii U version was played for this review) the game auto-saves at every load screen, so if things go horribly wrong you lose very little progress. So one wrong move, while resulting in death, won’t cost you much time.

Exile’s End looks great in a nice retro SNES pixelated style. You’d swear that you were playing a Virtual Console SNES title on your Wii U. The game even adds to that retro feel by having an option in the settings which makes the game’s visual presentation mimic the look of an old tube television.

Going along with the retro look is an amazing retro soundtrack. The game’s soundtrack was composed by Keiji Yamagishi, the legendary composer for Ninja Gaiden for the NES, Tecmo Super Bowl, and Dynasty Warriors. The music varries from intense to silently unsettling, which adds to the atmosphere of the game.

Exile’s End also supports off-tv play on the GamePad.

The game is massive, with hidden treasure chambers and more than 1,200 separate screens to explore through. These screens are spread between multiple different environments, which you’ll be treated to multiple times. In true Metroidvania-style progression, acquiring a new item or ability may open up new areas to explore in past areas.

And exploration is key in the game.

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Multiple times I became stuck in the game, wondering where I was supposed to go next. At times it isn’t clear what the next objective is, especially after finding a new item or skill. Since the game autosaves, playing around with items can help figure things out without worry of “wasting” items. Using the right item in the right place, or finding a wall that can be broken through can be key.

When I wasn’t getting stuck and lost this game was really fun. Exile’s End is one of those games where you sit down and play it for a long time before putting it down, and then think about it when you’re not playing it. Where you go back and forth between screens so that enemies respawn so you can kill them for their item drops, hoping for a little bit of health. Often ending up with less than you started out with.

If you’ve ever played a Metroid or a Castlevania game and you love the look and feel of retro SNES-styled games, then Exile’s End will fit right into your digital collection. The game is available for Wii U, PS4, PS Vita, and is also available on Steam.


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XSeed bringing Exile’s End to Wii U eShop next week


Posted on November 16, 2016 by Jason Nason

XSeed Games is bringing their cool retro-looking side scrolling action game Exile’s End to the Wii U eShop next week, with the game landing on Nintendo’s digital service on November 22nd.

Exile’s End is a collaboration between Tokyo-based independent game developer Matt Fielding and several talented Japanese game industry veterans, backed by Japanese publisher Marvelous. The game is a remake of Fielding’s first independent release, Inescapable, building and expanding on the original idea by adding an atmospheric soundtrack, significantly more enemies, animated cutscenes, greater story depth, a greatly expanded world, and multiple endings.

The game plays out as an exploration-driven side-scrolling adventure through a massive, interconnected laboratory and mining complex on a moody, lonely alien world, and offers a variety of diverse locations to explore and puzzles to solve through skilled platforming and clever usage of the game’s myriad weapons.

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