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New Assassin’s Creed III Patch Is Live


Posted on December 18, 2012 by Joshua Rust

I won’t lie, Assassin’s Creed III is amazing and buggy. Those two words don’t normally mesh and in order to take the buggy part out of the equation, Ubisoft has released a patch that fixes a bunch of stuff today!

Single Player
Global Fixes
– Couriers will now appear more often in Boston and New York

– Fixed a bug where consumables would not be restored properly after playing a naval mission

– Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot

– Fixed a bug where printer shops icons could appear on the map even if the player is not notorious

– Fixed a bug where the 2nd equipped pistol could disappear after a loading

– Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict

– Fixed a crash when the player uses the rope dart on a horse from above

– Fixed horse glitch

– Fixed inventory messages that kept being displayed after every reload if the player had completed some missions

– Fixed various crashes

– Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions

– Made sure to stop tavern music when exiting taverns
SEQUENCE 1 – A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable
SEQUENCE 4 – FEATHERS AND TREES : fixed another case where optional objective “Do not touch the ground or water” could fail for no good reason
SEQUENCE 6 – ON JOHNSON’S TRAIL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission
SEQUENCE 7 – LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission’s path
EPILOGUE – Fixed Animus Synching gameplay that could get stuck
Side Quests

– Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston

– Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.

– Boston Underground: fixed a bug where Haytham could never use the North Port entrance

– Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn’t complete it and wants to come back later.

– New York Liberation Missions: fixed a few cases where the player could get to the event’s icon but nothing would happen.

– New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

For more details, keep reading after the break!

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