Platinum Games has posted an update on the development of their exclusive Xbox One roleplaying game Scalebound. The development team has decided to delay the title until an unspecified time in 2017. Platinum says that the extra time will allow them to implement new features and achieve their ambitious vision without compromise. Up until now it was expected that the game would launch sometime this year.
Scalebound was originally unveiled at E3 2014 during Microsoft’s press conference. The game focuses on protagonist Drew who must venture through the massive world of Draconis where dragons roam and 20% of the world is covered in a mysterious Pulse energy. The idea for Scalebound began taking form sometime during the development of Bayonetta but the technology available at the time did not allow for Platinum to realize their vision.
Here is the full statement as per the Platinum Games website about the delay:
As we enter into 2016, we want to provide you with an update on Scalebound, the upcoming Xbox One-exclusive action-RPG that lets you fight alongside a fearsome dragon named Thuban.
Development on the game is going well and we’re really happy with how it’s coming together. Scalebound is one of the biggest games PlatinumGames has ever created: an epic adventure filled with exploration and fantasy gameplay, inventive multiplayer, and action-packed battles on an unbelievable scale – all set in a beautiful and evolving world. It’s the game our team has always dreamed of making.
In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.
We know you’re excited to see more and thank you for your patience. Scalebound is a truly special project that’s been several years in the making, and we are very proud and inspired by all the work our team has done so far.
We will be sharing more about our vision for Scalebound later this year and can’t wait to give you a closer look at the world of Draconis and the incredible creatures and experiences we’re building.