Pro Evolution Soccer 2013 Offers Players Full Control of The Field


Posted on April 25, 2012 by Rae Michelle Richards

Konami announced the next entry in the Pro Evolution Soccer series for release this fall. The2013 edition of PES promises to include changes influenced by the series’ earlier games. In addition for the first time in the franchise’s history players will be able to have full control over their shorts.

PES 2013 is set to offer player’s unprecedented freedom using what Konami has coined Full Control.  The Full Control system allows you to control the ball upon first contact among other changes. Using the R2 button, for example, allows a player on the field to trap the ball. Konami has also tweaked ball physics in PES 2012 bringing the game in line with real world matches.

All of these additions sound like great enhancements to an already solid franchise. Check out the full list of enhancements & features that encompass the Full Control system.

The first element, FullControl (PES FC), offers a level of control that has never before been used in a soccer game. The features of PES FC include:

Total Freedom of Control: Pro Evolution Soccer introduced the concept of freedom of movement. The new ‘PES FC’ in Pro Evolution Soccer 2013 goes further with total freedom over ball control.

Dynamic First Touch: Pro Evolution Soccer 2013 introduces subtle ways to receive the ball, from traps to gently lifting it past an attacker to run on to or a variety of other moves. First Touch is everything, and players can trap the ball using the R2 button, killing the speed of a well-hit pass and bringing it instantly under control, or using the momentum of the pass to turn a defender.

Full Manual Shooting and Full Manual Passing: Pro Evolution Soccer 2013 offers fully manual passing and, for the first time ever, manual shooting, allowing users to determine the height and power of each. Long, low passes can be sent skimming across the pitch. While shooting, the user has total control over where the shot is placed. Skill and precision are needed to master these, but passes can be made into open areas, allowing lone strikers to thrive, while offering an unrivalled variety in ways to score.

Dribbling: The speed with which a player moves with the ball has been slowed in line with real matches, but using R2 allows players to add various styles to their close control. Players can vary the speed of their dribbling and cushion the ball as they move freely within a 360-degree circle. The new system allows players to knock a ball past a player and collect it, nutmeg them, or hold up play by shielding the ball as teammates find space and make runs.

Full Manual One-Two: Active one-two passes can be made, with the second player being moved in any direction, facilitating various tactical movements.

Response Defending: Countering the attacking options the new dribbling system offers, is a beautifully-balanced defense system. Players can use R2 and X to slow an attack, with a double-tap of the X button prompting a perfectly-timed challenge. Full 360-degree control means that players can check runs and steal the ball from a parallel position, while the individuality element will see world renowned defenders using aerial dominance of physicality to win the ball.

Goalkeepers: Even the game’s keepers benefit from more control. Their distribution is more precise thanks to the addition of a power gauge when they throw the ball, creating opportunities for new, quicker counter attacks.


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