February 8, 2018

February 8th Nintendo Download


Posted on February 8, 2018 by Jason Nason

Nintendo Switch eShop

Dragon Quest Builders – Gather, craft and build the kingdom of your dreams to restore the ruined world of Alefgard. As the legendary Builder, you’ll construct rooms, towns and defenses while fighting monsters. In Terra Incognita, build freely, share creations online, battle in an arena and access exclusive content to the Nintendo Switch version of the game—gather special materials with the Great Sabrecub to unlock retro customization options, including the Dragon Quest Game Pak (Nintendo Account required.  Online services and features, including online gameplay, are free until the paid Nintendo Switch Online Service launches in 2018). Dragon Quest Builders will be available on Feb. 9. A free demo version of the game is available now for download in Nintendo eShop.

Owlboy – Owlboy is a story-driven platform adventure game in which you can fly and explore a world in the clouds. Pick up your friends, and bring them with you as you explore the open skies. Overcome great obstacles and even greater enemies when Owlboy launches on Feb. 13.

Aegis Defenders – Explore, build and defend in this unique mashup of action-platformer and tower-defense-strategy. Play as a team of Ruinhunters searching for the one thing that can save their village: a legendary weapon known as Aegis.

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Relic Entertainment Drops Support for Dawn of War III


Posted on February 8, 2018 by Rae Michelle Richards

Developer of the Warhammer 40k RTS series Dawn of War and publisher SEGA have stated that they are ending support for the latest installment, Dawn of War III, just 10 months after the game launched.

Dawn of War III was a weird beast – not entirely traditional Real Time Strategy title and not entirely a Multiplayer Online Battle Arena. DOW3 fused both related genres together in an experience that had commanders still ordering around medium sized armies but with the MOBA like objective of destroying the competitors core before their own core is taken out.

So now, as is so ever common in the AAA gaming space – a once promising title anticipated by the existing fanbase, will be abandoned because the game couldn’t attract all of the players in the world. By abandoning what made the Dawn of War franchise a long-time genre staple and adding in mechanics no one asked for- we’re left with a title that has a smaller player base than a Dawn of War 1 expansion chosen at random.

Below is the statement that Relic/SEGA released to Eurogamer.

“While Dawn of War 3 has a dedicated player base, it didn’t hit the targets we were expecting at launch, and it hasn’t performed the way we had hoped since. It’s been tough for us as professionals who want to make great games for our players, and for us as people who care a lot about what we do.

When a game underperforms, plans need to change. With Dawn of War 3, we simply don’t have the foundation we need to produce major content. We’re working in close partnership with Sega and Games Workshop to determine the best course of action, while shifting focus to other projects within our portfolio.”

[Source]


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Final Fantasy XV Pocket Edition Launches On iOS In Canada


Posted on February 8, 2018 by Rae Michelle Richards

It seems that Square Enix has stealth launched Final Fantasy XV Pocket Edition on iOS here in Canada without a press release or external announcement. Final Fantasy XV Pocket Edition chapter 1 was available only via the App Store’s search function as of press time. It did not appear under the “Editor’s Pick” or “Games We Love” despite last week’s release of Final Fantasy Dissidia Omnia Opera being featured.

Final Fantasy XV Pocket Edition is a mobile adaption of the 2016 console release complete with the same number of story chapters and voice acting streamlined for mobile platforms. The nearly photo-realistic reflections and HD textures of the console version are replaced with chibi low-polygon versions of Noctis, Ignis, Prompto, Gladdio and their supporting cast. Surprisingly the iOS edition of Pocket Edition supports a number of graphical options not normally found within mobile games including different draw distances, texture qualities and even support for a 60 FPS mode if your phone can handle it.

This mobile port of XV has 10 chapters in total with chapter 1 available for free. Additional chapters after 1 start at $0.99 with chapters after 3 going for $3.99 USD according to the game’s official website.

Here’s a breakdown of the cost for each in-game chapter and microtransactions:

  •  Chapter 1: Free
  • Chapter 2: $0.99 USD
  • Chapter 3: $0.99 USD
  • Chapter 4: $3.99 USD
  • Chapter 5: $3.99 USD
  • Chapter 6: $3.99 USD
  • Chapter 7: $3.99 USD
  • Chapter 8: $3.99 USD
  • Chapter 9: $3.99 USD
  • Chapter 10: $3.99 USD
  • All Chapter Pack: $19.99 USD

According to the official site the following are the minimum hardware / software requirements for apple devices:

iOS

  • iOS device with iOS 11.1 or later installed
  • iPhone6s (9th gen iphone) or later
  • iPad Pro
  • iPad (5th gen ipad) or later
  • iPad Air2 (2nd gen ipad air) or later
  • iPad mini4 (4th generation ipad mini) or later
  • Disc Space Required: 5GB or greater (the high resolution version requires 8GB or greater)

Although the official website says that 5GB or greater is required, the initial download for Episode 1 was 900MB with a 500MB required patch. I’m still playing through Chapter 1 but so far Pocket Edition feels extremely faithful to the console original – all of the same voice lines that I remember from the opening hours are present and accounted for. Feels a little odd to move Noct around using my thumb, but perhaps I’ll get used to it.

 


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