January 4, 2018

Best Games We Played 2017 Runner-Up: Destiny 2


Posted on January 4, 2018 by Rae Michelle Richards

Destiny 2 was one of the most hyped games of this past fall, and with the amount of online advertisements and cross promotion it was must have been hard to not get caught up in the waves of hype (I got so excited for D2 I ended up playing it on both PlayStation 4 and PC). Now that the dust has settled and the hype surrounding Bungie’s follow-up online FPS effort has disapated – it is time to have a discussion about why Destiny 2 didn’t make it among our “Best Games We Played” finalists.

The experience of levelling a brand new Guardian from 1 through 20 is an exhilarating ride, especially if you have the entire campaign ahead of you for the first time. Bungie took all of the feedback players gave them through the years of D1 and that game’s particular shotgun approach to narrative and used it wisely. While certainly not award winning material in the writing department, Destiny 2’s narrative introduces all of the core gameplay mechanics and worlds to the player in under 15 hours. Providing players with an enjoyable introduction to the world of Destiny, even if they happened to skip the first game.

It is after level 20 that the lack of “post-campaign” content becomes apparent. Instead of levelling up past 20, each successive level will award players with a “bright engram”, which can be traded in at the Ever Verse for an assortment of random items. Forcing players into your RNG based cash shop in the hopes of catching a few whales, who might drop a few hundred dollars in the hopes of securing an entire set of matching shaders, is pure averse at best and certainly praying on the psychological vulnerabiltiies of those who are prone to addictive behavior. “Ignoring the cash shop” is certainly possible if you wish to horde all of the bright engrams D2 throws at you but you’ll still be faced with another problem – tripping over legendaries left and right.

Remember how in Destiny 1 legendary weapons were a point of pride for players who spent the hours grinding out the RNG drop on heroic strikes and the like? I’m all for the game giving casual (and less skilled) players the same gear as the “hardcore” who are going to run the Leviathan raid 50 times. But with the abundance of vendor tokens to be found within the game’s many open worlds, there is no challenge or even pacing to the legendary gear. Instead of say tying them to weekly quests or daily activities, it is entirely possible to horde EDZ tokens until you have so many that legendary turn ins that can max out area NPC’s legendary rewards in a couple of hours. If Bungie’s intention was to make D2 a game that players were supposed to play for a number of weeks or even months, they’ve failed in that regard.

All of this discussion of Destiny 2’s end-game doesn’t even begin to discuss how they locked paying customers out of content that was readily available to them before the first expansion dropped in December. How they accidentally turned PVP into laser tag by releasing a broken Exotic Weapon and instead of pulling the weapon or nerfing it, they decided to just give it to everyone until a further patch in January.

Destiny 2 is a fun game with very pretty graphics and satisfying gun-play. Unfortunately Bungie has mismanaged the game spectacularly and after all of the shiny guns and flashy animations have worn off – at its core, it just isn’t very appealing. D2 has been haemorrhaging players for months now and with each misstep Bungie is reducing the chances that existing players will want to come back.

This is why Destiny 2 is only a runner-up for one of the best games we played in 2017.


0

January 4th Nintendo Download


Posted on January 4, 2018 by Jason Nason

Nintendo 3DS eShop

Kirby Battle Royale – Demo Version – In this demo, Kirby enters a tournament against his toughest rival yet…himself! The demo allows players to try three battles in the single-player and multiplayer* modes. Try the Sword, Cutter and Beetle ability, and transfer Meta Knight and coins as a bonus to the main game once you purchase the full version! The full version of the Kirby Battle Royale game launches Jan. 19 and is now available for pre-purchase in Nintendo eShop. Game in 2D.

 

Read More


0

Nintendo Switch becomes the fastest-selling home video game system of all time in the U.S.


Posted on January 4, 2018 by Jason Nason

Nintendo announced today that their Nintendo Switch has become the fastest-selling home video game system in U.S. history.

The portable home console launched on March 3rd, 2017, and in 10 months has sold more than 4.8 million units in the United States, according to Nintendo’s internal sales figures. That’s the highest total for the first 10 months of any home video game system in U.S. history, surpassing Nintendo’s own Wii system, which was the previous record holder with more than 4 million units sold during the same timeframe.

“Fans across the country have experienced the joy of playing their favorite games at home or on the go,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “Now that many more people have received Nintendo Switch systems for the holidays, we look forward to bringing them fun new surprises in 2018 and beyond.”

In the United States, more than 60 percent of Nintendo Switch owners have Super Mario Odyssey, and over 55 percent own The Legend of Zelda: Breath of the Wild. The games are also two of the highest-rated games in history as well.

2018 has a lot of solid first party titles on the way as well, including Nintendo-published games like Kirby Star Allies, Bayonetta, Bayonetta 2 and a new game starring Yoshi. There is also continued support from major publishers such as EA, Activision, Ubisoft, Capcom, SEGA, Take 2 and Bethesda, plus a growing catalog of quality content from indie developers.


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.