A-Train 3D: City Simulator | REVIEW | Broken Joysticks


A-Train 3D: City Simulator | REVIEW

Anyone that knows me knows that I’m a big transit guy. I love buses and trains alike, so the thought of a game where I can design my own train and bus network? That’s my kind of game.

In fact when I saw the title of the game pop up I was taken aback as I’ve played this game before, at least one of it’s predecessors.

I originally played A-Train WAY way back on the original PlayStation. Released by Maxis it was a fun game back in the day, but I remember being frustrated by the game. Perhaps it was my youth, but I couldn’t make it very far in the game and always ran into trouble with my trains getting stuck.

With the newest game, being released by Natsume for the Nintendo 3DS, some of that frustration is still there. But it’s not the fault of the game persay. There is just SO much depth and attention to detail that it’s hard to know where to start.

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There are a handful of scenarios open at the start of the game. The first scenario is somewhat of a training mission, which is great. There is so much depth to the game and so much that you can tweak, fine tune and alter that it is a great help to have this in the game.

The only problem is that this soft touch takes way too long. All I wanted to do was jump in and start laying track, scheduling trains and building the boom of my city. The only problem is that the tutorial opens up new options too gradually.

For instance you can build new tracks and stations almost right away. But you need to get supplies to the station in order for it to build. I did this almost right away, but I ran into trouble as the freight train would pick up and drop off freight at stations I didn’t want it to. This got frustrating, and moreso that there was no way to prevent that.

Except that there is.

It took a while of playing through the level until this feature was added to my menus and I was allowed to do this. What seems like a simple feature, that would have been added early on in what amounts to be a tutorial level, was added too late.

I only say that it was too late because I had already made a work around which involved laying way too much track to have my supply train bypass stations. It was a lengthy, damaging and costly endeavour that took up way too much of my time.

There are surely many more features in the game that I haven’t even gotten to yet. I opened up another map to see buses and trams but I have only barely scratched the surface yet.

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Here’s the synopsis of the game. In A-Train 3D: City Simulator, you become the CEO of a transportation company of a city. As CEO, it’s your job to take on the challenges your city is facing. Build train and bus lines, purchase subsidiaries, and help turn your fledgling city into a thriving metropolis!

But watch out! If you run out of funds, or aren’t able to complete your goals, you’ll be fired! Therefore, you’ll have to do your best to keep the company going strong!

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About Jason Nason

I'm a fan of all video games with a leaning towards Nintendo. I've owned just about every Nintendo console ever released (with notable exceptions being the original GameBoy and Virtual Boy). If it's something to do with Nintendo I want to know about it and if it's noteworthy I'll certainly share it with you! Nintendo 3DS Friend Code: 3496-9927-9448 Nintendo Network ID: jncorp

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