Psyonix has made over 50 million on Rocket League

Developer Psyonix’s amazing super powered ultra fast sports racing car game is crazy fun. Dont belive me? Read my review or check my steam library and see all the play time. However it also seems that at least according to the Wall Street Journal its also crazy profitable.  In an interview with the WSJ Psyonix said ““Rocket League” has raked in nearly $50 million in revenue and amassed more than 8 million registered players since its July launch on PC’s and Ps4s”

This is pretty unprecedented for an indie game from a small studio with out a backing by a major publisher. the report also details how Psyonix spent over two years and a figure close to two million dollars to develop Rocket League. That figure is quite large for a studio considered by many to be an “indie”. When asked how they manged studio founder Dave Hagewood said ” “We paid the bills by working on some of the biggest games in the industry,  including Mass Effect 3 and Gears of War.”

Perhaps most interesting is that the article also tell us that the most recent addition to Rocket league, the famed deloran of Back to the Future, was not something Psyonix sought out. Rather Universal (the studio that owns the property) came to them and said we want to work one of our properties in to your game, lets get a deal made.  Hagewood added, “It didn’t really sink in until they told me they had to get Steven Spielberg’s approval.”  and when it comes to additions to an already existing great game the hits just keep on coming for Psyonix. Since adding the Delorian, Psyonix has done a deal with Bethesda to add the Vault Boy from Fallout 4 to the game, and more recently it added a pile of holiday goodies through an update that includes antlers, Christmas trees, and Snow Day, an unranked three-on-three play style that trades the giant soccer ball for a giant hockey puck.

No doubt there are many more planned additions to this already amazing game, and I personally cant wait to see what Psyonix has up their sleeve.

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