Sabre Interactive and id Software’s reimagining of the Quake franchise, Quake Champions will be pushed to Steam ‘soon’ according to a community post made by Community Manager Iker_A. Quake Champions has been in an all but in name only Open Beta since the announcement of beta keys on the games’ official website during E3.
In a thread titled “ The thing that will kill this game” Iker_A gives the community an update on why matchmaking wait times are so long – low server populations. In addition, it has been revealed that major patches are coming down the pike and that a second advertisement blitz should accompany Quake Champions’ emergence onto Steam.
One of the main reasons of matchmaking problems now is the limited player base. The game is in Beta and the devs are making progress to improve the game as much as possible before going really big, that’s one of the main reasons of this testing period. The game will be pushed to Steam soon and we have big plans to promote it, so this issue will be improved drastically in the future. Thanks for your patience!”
It has been a while since I wrote about Quake Champions – for a rundown on the basics of the game make sure to check out my preview from this past April during the Closed Beta. Sadly since Champions became publically available a number of issues have persisted with the game including upload times being tied to frame rate, persistent lag and the god-like ability for any player to take rockets to the face like a champ; because rockets currently do zero damage.
Here’s hoping things can be cleaned up before thousands of people descend upon Bethesda’s servers due to the soon to come Steam release.