Tag Archive

GRIP: Combat Racing Collector’s Edition Detailed


Posted on October 11, 2018 by Rae Michelle Richards

Developer Caged Element revealed that the upcoming console release of their futuristic racing title, GRIP: Combat Racing will be available in a limited physical Collector’s Edition exclusively though GAMESTOP in the United States. After inquiring with their public relations people we can confirm that the Collector’s Edition will be available through EB Games in Canada.

Those who purchase the physical Collector’s Edition will receive the game’s soundtrack in 3 formats – CD, Vinyl and MP3 download, a set of art prints, a USB thumb-drive, a set of decals and exclusive DLC.

GRIP: Combat Racing Collector’s Edition:

  • GRIP: Combat Racing video game
  • Double Vinyl + CD Soundtrack + MP3 Download key
  • 3 x 12” double-sided art prints
  • Classic Game Manual & Lorebook
  • GRIP USB Drive
  • Exclusive DLC (Nyvoss Hex Paint Kit, Vortex Rims and Vehicle Decals)
  • GRIP Sick Bag
  • Vehicle Decals
  • Numbered card of authenticity

GRIP: Combat Racing is very clearly inspired by the fast paced anti-gravity racers from the mid to late 90s that graced the home consoles of the time. The developers cite the 1999 game Rollcage by Attention to Detail – which I can certainly see in the car designs. Fast cars gripping to the curved surfaces of futuristic racing courses also reminds me of the “Xtreme-G” series from the long defunct ACLAIM studios. Vehicle design and anti-gravity mechanics aren’t the only 1990s inspired features: the final release will also include 22 courses and more importantly – four player split screen!

GRIP’s complete soundtrack will include 24 tracks but the following 11 tracks have been licensed for use in the game:

  • Battery x Makoto “Submerge
  • Krakota x Urbandawn “Coyote”
  • Inja x Pete Cannon “War Games“ (Instrumental)
  • Krakota “Citadels
  • Royalston “Diorama
  • Rawtekk “Restless
  • Whiney “Sunday Grunge
  • Whiney “Talisman
  • Lynx “Clap Track

GRIP: Combat Racing will be released on Xbox One, PlayStation 4, Nintendo Switch and Windows PC on November 6th.

Source: GRIP Public Relations


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Tales of Vesperia Definitive Edition Misses 2018, Coming In January


Posted on September 10, 2018 by Rae Michelle Richards

If you’re a “Tales of” fan like myself you’re probably really looking forward to the upcoming HD Remaster, Tales of Vesperia: Definitive Edition. Bandai Namco never officially gave ToV: Definitive Edition a solid release date in the west when it revealed the game at Xbox’s E3 presentation this past June.  Many fans and even some retailers expected the game to drop sometime this November but it appears the publisher had other plans for Yuri, Estelle, Rapede and Karol for their current generation debut.

The gang’s going to get back together for their 10th anniversary when Tales of Vesperia: Definitive Edition releases worldwide on January 11th on PlayStation 4, Nintendo Switch, Xbox One and digital only on Windows PC.

RPGSite.net had a run-down of features for the game that looks like it comes from the official press release:

Features

  • A Beloved Tale Returns — The tale of a young hero on a quest for justice that captivated Tales fans returns to Xbox and makes its way for the first time to PlayStation 4, Nintendo Switch, and Steam!
  • Everything in One Edition! — Dive into the definitive version of this game with updated full HD graphics, brand-new music tracks, exciting mini-games, bosses, and a collection of unreleased costume DLC!
  • The Party Grows Stronger! — Yuri sets sail on his adventure with Estelle, a young noble woman; Karol; a boy in pursuit of a guild to call his own; Rita, an eccentric scholar; Raven, a laid-back archer; Judith, a mysterious dragoon; and Repede, a pipe-smoking dog… and now two more playable characters join the fray!
  • Patty Fleur, a cheerful and tough young pirate girl in search of treasure, adventure… and her forgotten memories.
  • Flynn Scifo, Yuri’s best friend and an Imperial Knight, now joins the rest on their journey!
  • Fight with Flair! — Assemble your favorite team and enjoy exciting real-time battles with all new Mystic Artes and skills!

Alongside the release date, Namco Bandai also revealed that the Definitive Edition will be receiving a special Steel Book physical edition. The case features the loyal woofer Rapede on the front cover and the backside features every “Tales of” fan’s favorite doggo striking quite a few poses.  In 2009 Bandai released a similar physical Steel Book edition that included a separate soundtrack CD. No word yet on what extras will be included in the 2019 special edition, but you can be sure I’ll write about it as soon as I do.

[Header Image Credit: Youtube]


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11 Things That Have Changed In No Man’s Sky Since Launch


Posted on July 11, 2018 by Rae Michelle Richards

The next huge update to No Man’s Sky is about to hit all platforms at the end of the month on July 24th. We do know that No Man’s Sky: NEXT will be a full multiplayer experience that opens up the nearly infinite worlds to multiple players at once along with a number of other improvements. Details are still forthcoming on what exactly No Man’s Sky: NEXT entails but publisher 505 Games did release a video that went through 11 huge improvements that have to NMS since its launch in 2016.

Here are 6 of the 100s of updates that have been made to No Man’s Sky that I find the most interesting: 

  • Updates that make deploying camps viable.  These included deployable equipment, automatic harvesting, communication terminals and a signal scanner that can find mineral deposits. 
  • Ability for players to find uninhabited bases to use as their brand-new home base. Bases come in a modular structure allowing for decorations and other cosmetics.  
  • Purchasable freighters that players can use to traverse the galaxy. Freighters are able to transport good in bulk making trading a lot easier. 
  • A regenerating galaxy – loot, functioning economy and intra-system conflicts are able to regenerate across the galaxy. New technologies allow players to apply sorting filters to the galaxy map. 
  • While exploring the vast number of available worlds you might just the wreckage of a crashed freighter. Using terrain manipulator explorers can find valuable salvage and complete guild missions. 
  • Improved mission log – Mission tracking, the ability to view pending missions and an in-game mission guide was added with the Atlas Rising update. 

No Man’s Sky originally launched on August 6th 2016 and since then has had three major updates – The Foundation Update, The Pathfinder Update and The Atlas Rising Update in the 2 years that have followed.  With the upcoming July 24th of No Man’s Sky: NEXT players on Xbox One will be able to enter the infinitely explorable space simulation.  


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Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins


Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


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Shenmue I & II Port Release Date Confirmed For August 21st for PS4, Xbox One and PC


Posted on July 4, 2018 by Rae Michelle Richards

SEGA will take us back to mid 1980s Hong Kong and Japan with the re-release of Shenmue I & II on Xbox One, PlayStation 4 and PC on August 21st. The publisher confirmed the price, release date, discount and various technical details surrounding this dual port in an F.A.Q posted on the official SEGA website.

Shenmue I & II will be priced at $39.99 CDN and includes the full version of the 1999 Dreamcast title and its 2002 Sequel. In their F.A.Q SEGA confirmed that the codebase for this port comes from the Xbox Version of both games which was originally released back in 2003 in North America.  Working from the XBOX version ensures that features like photo mode, filters and better overall anti-aliasing are supported from the start. Gameplay segments will support 16:9 HD resolutions but cut-scenes will be preserved in their original 4:3 presentation. A “modern control scheme” has also been implemented that maps Ryu’s movement to the analog sticks rather than the D-Pad, as originally intended.

A number of other small additions have also been added to the Shenmue I & II port including both Japanese / English dialogue, configurable controls on PC, Achievements and the ability to save anywhere.

As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

  • Choice of Japanese or English speech in both games
  • Saves can be carried over from Shenmue into Shenmue II on all platforms
  • Saving anywhere in both games
  • HD resolution rendering
  • Updated UI
  • New post processing effects for both games
  • Full controller support and configurable mouse and keyboard for PC users
  • Full Achievement support for both games on all platforms

Above: A Trailer From 2000 Official Dreamcast Magazine.

Shenmue I was heralded back in 1999 for its pseudo open world approach to game design – allowing players to explore a fully realized slice of Japan in full 3D with a working internal clock, the ability to rent motel rooms, visit pachinko parlors and even work a part time job. Players take on the role of Ryo Hazuki who witnesses the murder of his father – which launches a multinational adventure that spans multiple games as players help Ryo with his quest for vengeance.

On PC Shenmue I & II‘s minimum specs are quite relaxed:

Minimum:

    • OS: Windows 7 64Bit
    • Processor: Intel i3-560 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 Ti (1GB Vram) / AMD Radeon 6990
    • DirectX: Version 11
    • Storage: 30 GB available space

    [Source]


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Blazblue: Cross Tag Battle | Review (Nintendo Switch)


Posted on July 2, 2018 by Rae Michelle Richards

ARC Systemwork’s latest multiplatform fighting game is a dream matchup more than half a decade in the making as the cast of ARC’s Blazblue square off against the protagonists of Persona 4: Ultimax. Joining the fray as well are several fighters from Ecole Software’s Under Night: Rebirth series.  As if borrowing characters from the developer of Melty Blood wasn’t enough of a reason to be paying attention to Blazblue Cross Tag Team Battle, Team RWBY from Rooster Teeth’s multi-season animated action show join the cast to round out a roster that spans more than 40 characters.  

CAN’T ESCAPE FROM CROSSING FATE

At its core Blazblue: Cross Tag Battle is a 2 Vs 2 fighting game that utilizes flashy finishers, character specific special moves, assists and timely character swaps, not unlike the Marvel Vs Capcom franchise. Merging together three existing fighting franchises (each well known for their signature mechanics) together and incorporating RBWY characters while making the whole package feel cohesive might sound like an impossible task. Rather than merge mechanics from Blazblue, Persona and Under Night franchises into the basic systems – ARC Systemwork’s decided to start with a simple easy to understand base and build from there. Characters (generally speaking) will share a common set of input commands for their special moves, counters and basic attacks. Blazblue Cross Tag Battle is also incredibly new player friendly thanks to the Auto Combo system – by simply pressing either the A or B buttons in succession (A + A +A or B + B +B for example) the game will perform preset combos for you. Similarly, Distortion Finishes and EX Moves also share a pool of input commands that make it approach to try out different team combinations without having to master all of the nuance first. Players looking to turn the tide in battle can also hold down the C button to launch a brand-new type of attack – the cross attack – where both team members jump on screen and hit their opponent for a good chunk of damage. All of these mechanics come together to form the basis of a fighting system that is extremely beginner friendly while still offering the depth and fighting game aficionados demand. 

Where nuance starts to show is with the characters themselves rather than the base system. Each franchise has slightly unique gameplay alterations that change-up how they are played. Blazblue fighters handle pretty much identical to their their Central Fiction counterparts, so if you’ve played that title or any of the previous Blazblue games you should feel right at home with Ragna, Makoto, Noel and crew. Yukiko, Yue, Chie and the rest of the Persona crew are able to call their series’ iconic personality manifestations forward to aid them in battle. Persona’s generally come in for a second or two to deal damage but in one specific case heal your opponent. Unlike the Persona Summons in Ultimax, the ones in Cross Tag Battle can actually be destroyed. Unlike their colleagues, Under Night In Birth characters’ combos work a little differently than the others. Rather than using moves of the same type (A + A +A), Linne and company are able to freely swap between light, heavy and even sweep attacks while maintaining their combos. 

HEAVEN OR HELL LET’S ROCK

Blazblue: Cross Tag Battle has a lot to offer folks like myself who prefer to play their fighting games offline. While yes, ranked online play is present and very much alive on Nintendo Switch, it was not the focus of my three weeks with the game. A four chapter long single player campaign is available right from the start. Not counting the prologue each one comes in at about an hour and a half – complete with visual novel style dialogue sections, animated portraits and fantastic voice work. Once you’ve mastered the single player campaign there’s also your standard VS mode with multiple difficulty levels (although adjustable difficulty levels being hidden in the options menu is a bit of a crime). Those looking for a more traditional arcade experience will probably enjoy the challenge of Survival Mode as it comes the closest to scratching that particular itch. Also of note is Cross Tag Battle’s training mode that doesn’t just include the basics than throw you to the wolves – advanced tactics, counters and nuance are taught in the later tutorials and anyone who wants to get serious about BBCTB should check it out. 

I’ve enjoyed my time with Blazblue Cross Tag Battle – everything from the sprite work to the remixed music tracks absolutely feel like they belong in their respective franchises. With well-known voice actors coming into reprise their characters – and the voice cast of RWBY joining in, the whole thing feels lovingly crafted. Mechanically speaking Cross Tag is very deep while still being approachable. I also felt like my time was respected as everything you do from online matches to training to just playing around in training earns you in-game currency which can be spent on unlocking alternate colors, customization character cards and concept art. 

 

 

 


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E3 2018: Dante and Crew Are Back In Devil May Cry 5


Posted on June 13, 2018 by Rae Michelle Richards

Get ready for cheesy one liners, fluid chain building combat and an over the top melodramatic story featuring angels, demons and other mythological creatures in Devil May Cry 5. Billed by Capcom as a true sequel to 2008’s Devil May Cry 4, DMC5 marks the first time Capcom has taken the series in-house after a decade hiatus.

The story of DMC5 picks up several years after the last entry – with a demonic invasion looming and the seeds of the Demon Tree starting to take root within Red Grave City, Dante’s younger ally Nero is drawn to investigate this new threat.  Without the power of his demonic arm, Nero must utilize a new mechanical prosthetic (which he can ride like a rocket) to dispatch the forces of hell. Can Nero find Dante in time to stop the oncoming invasion?

Devil May Cry 5 is powered by Capcom’s RE Engine which made it’s debut in last year’s Resident Evil 7. It’ll be directed by Hideki Itsuno and will be released on Xbox One, PlayStation 4 and Windows PC in the Spring of 2019.

Reveal Trailer 

Screenshots


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E3 2018:Co-Op FPS Earthfall Gets Brand New Trailer


Posted on June 12, 2018 by Rae Michelle Richards

Grab three friends and get ready to save the earth in a brand new a co-op survival experience that honestly feels very reminiscent of Valve’s Left for Dead titles. Earthfall is a 4 player multiplayer FPS coming to Xbox and PS4 on console and is already available in Early Access on Steam.

Guns aren’t the only tools available for players to aid in their survival – weapons can be 3D printed in a really neat sci-fi looking fabrication process using the Genie Workbench 5 printer. Players can also craft both usable and automatic turrets, barricades and other tools of destruction.

Earthfall features campaign-like narratives that take place throughout it’s various stages. Each of the 4 playable characters have their own personalities, voice lines and interactions, I wonder how long it will take players to see them all?

Here’s the official description of Earthfall from its Steam Page:

“When the world ends, the fight begins! In co-op shooter Earthfall, gather your friends, load your weapons and grab your portable defenses and work together as a team to battle through swarms of ferocious aliens. Complete objectives, fortify and defend holdouts and use 3D printers to create more weapons, barricades and turrets to get the job done by slaughtering the alien scum through 10 epic levels full of brutal combat and rich lore.”

Players on PC shouldn’t really worry about taxing system specs, requiring only a GTX 750 and 8GB of RAM, even medium-spec systems should be able to run Earthfall just fine,

  • OS: Windows 7
  • Processor: Intel Core i5-4430
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: SSD Recommended

Earthfall will launch out of Early Access onto all platforms on July 13th.


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E3 2018: Kingdom Hearts III Gets Two Collector’s Editions and a Release Date


Posted on June 11, 2018 by Rae Michelle Richards

After a half a decade long wait we finally know when we will get to play the end of Sora’s story in Kingdom Hearts III – January 29th, 2019 on both PlayStation 4 and Xbox One. Before the E3 press conferences, parties and festivities Square Enix announced the global release date during the Kingdom Hearts Orchestra World Tour Concert in Los Angeles.

Fans have speculated that Disney / Square might include a world based upon the 2012 hit film Forzen so that Sora, Riku and Mickey can sled their way thru Elsa’ frozen wonderland. During Microsoft’s E3 press conference yesterday these hoped were confirmed with a brand new trailer that basically recaps early plot points from Arendalle’s first tale.

Check it out here:

A brand new trailer, release date and world reveal weren’t the only exciting things to be revealed this week. Today Square Enix also confirmed that KHIII will also have two collector’s edition. One that includes a set of Sora, Donald and Goof Bring Arts figures and another includes a collectable pin and steel box.

First up is the Deluxe Edition:

  • Deluxe Edition – $79.99
    • Exclusive steelbook packaging
    • Mini art book with concept artwork by Tetsuya Nomura
    • Collectible KINGDOM HEARTS III pin.

Next up is the $199.99 USD Bring Arts + Deluxe Edition:

Deluxe Edition + Bring Arts Figures – The KINGDOM HEARTS III Deluxe Edition and Bring Arts Sora, Donald, and Goofy Set bundled separately will be available in limited quantities for $229.99. Fans can now preorder the Xbox One and PlayStation®4 system versions exclusively from the SQUARE ENIX Online Store.

Kingdom Hearts III was one of the first games I wrote about for BrokenJoysticks back in 2013 when it was revealed. Will KH III answer all of the lingering questions after 16 years of games? We’ll find out next January.


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Ori: Willow of the Wisps Launches In 2019


Posted on June 11, 2018 by Rae Michelle Richards

Indie platforming darling Ori and The Blind Forest is getting a sequel, subtitled Willow of the Wisps, and it will launch in 2019 as revealed at the Microsoft E3 press conference. We got just under two minutes of gameplay footage from Willow of the Wisps and what was shown was very impressive. Featuring a bright. colorful and whimsical style that stays true to the 2D art style of the original it looks like OATBF: WOW is going to be a platforming title that many will be talking about before it comes out.

The original Ori and the Blind Forest was developed by Moon Studios and took over 4 years to complete. It was released for Windows and Xbox One in 2015 and was met with critical acclaim. Check out the trailer for Willow of the Wisps below, although a word of warning for those with Arachnophobia that there is at least one spider featured in this gameplay footage.


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E3 2018: Crackdown 3 Is Basically Terry Crews: The Video Game


Posted on June 11, 2018 by Rae Michelle Richards

Crackdown 3 has been on the radar for a while now, originally revealed in 2014, it is not stranger to long periods of silence before new information comes to light. At their E3 press conference Microsoft showed off a brand new trailer featuring narration of none other than comedian Terry Crews.

Watch as Terry shows us how you can scale buildings, collect those ever present orbs, become more powerful and even summon a mother $#*@ing tank out of thin air!

Despite a long development cycle spanning nearly 5 years, Crackdown 3 will release in February 2018 for Windows PC and Xbox One.

The Crackdown series has been a staple on the Xbox line of consoles for over a decade now, the original Crackdown released all the way back in Feb 2007 and at the time promised players a chance to take part in the then upcoming Halo 3 beta. Crackdown 2 had a whole “zombies but not zombies” horde thing going on and was a bit of a departure from the first.

Perhaps the injection of Terry Crew’s humor is just what this long in-development game needs to stay fresh.

Trailer

Screenshots


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Mega Man 11 Confirmed For October 2nd Release With Physical Collector’s Edition


Posted on May 29, 2018 by Rae Michelle Richards

Capcom has confirmed that Mega Man 11 will release on Xbox One, Nintendo Switch, PlayStation 4 and PC on October 2nd 2018.  

In the ‘pre-order trailer’ for Nintendo Switch we get several quick looks at various worlds that will be featured in Mega Man 11. In addition to the new gameplay footage the brand new ‘Power Gear’ is revealed – which allows the Blue Bomber to use a powerful overcharged blast. Another new power-up is the ‘Double Gear’ which empowers Mega Man to use two different power-ups at once. 

A physical Collector’s Edition, simply titled the Amiibo Edition, will also be released at GameStop in America. Amiibo Edition will include a brand new special edition Mega Man amiibo, a set of stickers anda physical copy of Mega Man 11. 

Here’s the game’s description as it appeared on Nintendo’s YouTube channel: 

“Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying gameplay the series is known for. “ 


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Tennis World Tour out on Xbox One/PS4; comes to Switch in June


Posted on May 22, 2018 by Jason Nason

Tennis World Tour from developer Breakpoint Studios and publisher Maximum Games, is now available on PlayStation 4 and Xbox One. The game will retail for $79.99 CAD. The Nintendo Switch version of the tennis game are set to launch on June 26th.

Tennis World Tour is from the team behind the Top Spin franchise. In the game you can play as one of 31 professional tennis players, learn all the shots, master each type of surface and experience a realistic career mode. Tennis World Tour will allow players to harness their skills and define styles of play to become the top ranked player in the world.

  • 31 of the best tennis players in the world: Roger Federer, Angelique Kerber, Stan Wawrinka and many of the sport’s legends.
  • 18 types of courts: hard, clay, grass, carpet and even hardwood. Each surface affects the playing conditions.
  • Create your player and experience a career inspired by professional’s life: training, tournaments, staff management, equipment purchases, etc.
  • Decide what strategy to adopt for each match and use your skill cards to defeat your opponents.
  • Online quick matches will be available shortly after launch. The Leaderboard and the private matches will be available from June 12th.


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8-bit metroidvania style title Bloodstained hits all consoles May 24th


Posted on May 14, 2018 by Jason Nason

Battle with swords and whips in this retro-style action game brought to you by game creator Koji Igarashi and Inti Creates.

In the game you’ll play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle. Zangetsu will meet fellow travelers along the way, who can join your journey as playable characters. Switching to these characters with their unique abilities will unlock new paths through the treacherous stages. Your choices in recruiting these adventurers will change the difficulty of the game, and may even affect the ending!

Bloodstained: Curse of the Moon is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for “Bloodstained: Ritual of the Night.”

Bloodstained: Curse of the Moon will be released on the Nintendo Switch, Nintendo 3DS, PlayStation 4, PlayStation Vita, Xbox One, and Steam. The game will be released on May 24th for $9.99 USD.


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Dungeon Rushers coming to Switch, PS4 and Xbox One May 25th


Posted on May 8, 2018 by Jason Nason

Dungeon Rushers officially has a console release date. Publisher Goblinz Studio announced today that the Nintendo Switch, PlayStation 4 and Xbox One release date has been set for May 25th. It will retail for $14.99 USD.

Dungeon Rushers is a Heroic-Parody tactical RPG combining dungeon crawler’s gameplay and turn-based fights. You’ll dive in an off-beat universe, manage your team and craft mighty gear to equip them. Build your own dungeon by hiding traps and monsters in your galleries, then challenge other players to clean it.

The game was previously released on Steam.

Dungeon Rushers promises a  campaign full of humor with various sound and graphic environments and a unique interactive exploration system with revised turn-based fights. There is advanced team management (equipment, skills upgrade, crafting, etc) and the game is said to have high replay value with a Heroic difficulty for each dungeon.

 


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