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Just Deserts: More about girls than the game | review


Posted on August 12, 2016 by Fionna Schweit

Most of the time with a VN you get a great story, a set of cute characters that fit in to a single archetype. Usually you will have the various dere girls, the cute nerd, and at least one more type, sometimes shes the clumsy one, sometimes shes the super hot one. Doesn’t really matter, point is that you get a set of girls, usually introduced right away and yourself the player character who is trying to woo them. This is done via a fairly simple set of interactions that raise how much a girl likes you over time eventually leading to dates, and then the end game. Just deserts take a much less direct approach to this, for you see aliens have invaded.

The game begins with you pulled on to an unknown military base, shown to the bases commander Cornelia (who has pink hair) and briefed out on the fact that the facility you are at is in fact a secret forward operating base that’s fighting aliens. Not your standard opening to a VN, but I guess its more plausible then finding two cat girls in a box (if you don’t get that go play Nekopara). The rest of the game features 4 other girls, with hair colored Blonde(Ceceile), Black(yumi), White(Eve), and red (Jennifer) plus the commander we already met. You will spend most of the game getting small quests for these girls, and fighting turn based battles against aliens.

The Full Cast

The Full Cast

Because this is a VN im going to be talking a lot about art, and voices, and not as much about the game part itself. If you really want a gaming experience I cannot in good conscious recommend that you play a VN. Go play Overwatch or something instead. That out of the way the V part of this VN is really stellar. It features a soft art style that’s full 2D instead of the sudo 3D that many VN’s opt for.  There is no character movement in the sprites so don’t expect something like the boobs slider you get in Neko Para to make an appearance.  Backgrounds are beautifully penned, but they really do look like paintings because they are static. Everything has a soft glow that makes it sort of resemble an oil painting which feels a bit out of place in a VN about alien invasion.

The girls themselves all have different body types and styles. Each on can be dressed in a variety of different outfits that are purchasable with in game money.  You can have each on wear these clothes in various poses which you also purchase. The games CG screens (a must in any VN) are well drawn, but basic, this is also an all ages VN so don’t expect any nudity here. The game is voiced but not fully, instead you get kind of bits and pieces of what the characters are saying, which is a nice feature but id almost prefer the fully voiced Japanese standard that comes with most VN’s.

I really like the games flat UI its one the best I have ever played.

I really like the games flat UI its one the best I have ever played.

The story is the most basic of VN stories, your dropped in to a (future) harem of girls as the clueless MC, and expected to start doing things to woo these girls. Story is honestly the worst aspect of this otherwise fun VN. I know that sounds sort of backwards since the second letter literally stands for novel, but I really don’t feel like not having a story takes much away here. Bascially you’re the typical super MC who can save the world, but also there are some girls you have to woo, it’s shallow on the level of Honey pop but with less matching and more shooting aliens. As to the earlier mentioned aliens, we never find out more about them than they are invading. They simply serve as faceless antagonists to keep the game moving. The most plot we really get comes at the end of our month of time (yes this is a time limited game) where we go to the alien ship to destroy it.

This is what combat looks like

This is what combat looks like

But you didn’t really come here for the story did you? I mean I didn’t, I saw cute girls and was like lets do that! Each of the 5 girls featured has a purpose, a skill if you will in the upcoming battle with the alien menace. The relationship aspect of this game is that the more you woo a girl, the better her weapons to fight the aliens will get.  In each play through you will have 30 days to get to know each girl as much as possible , unlock all of their weapons, and go attack the alien spaceship. The game is pretty kind about those days, and there are only a few planned events during the 30 day period.

The scenes in between the combat are nice enough, you get to interact with the various girls, who slide on and off screen in a cut out sprite style. Since you have 5 different characters to woo, you can expect plenty of time will be spent choosing which one you want to “power up”. These are basically the games different routes, and you won’t be able to do all 5 in one go, so there is at least some replayability here.

dresssup

Your time is most difficult resource to manage here. Training or wooing or fighting all take time. You also have very limited money, and will need to get more to buy gifts for the girls to get them to like you better.  I don’t have much nice to say about the combat in this game, its pretty basic. I never felt like I was going to lose up until the last boss which took a major curve on difficulty in a scary way.

The battle system it self is turn based and most resembles something like an early JRPG. You attack, use items, or special abilities. Enemies are only encountered while on patrol , and on each patrol you can bring one girl, who can also use a special ability. , you can buy new weapons (which all have limited use) and armor, as well as training to increase stats and to increase attack or survivability. This is basically all it is in a nutshell, with just a few more mechanics that I haven’t touched on.

Combat suffer from being almost too simple, but really it’s a VN im here for the cute, not the combat, so I cant fault the game too much. I do have one complaint, enemy diversity is basically 0. Here is the enemy list: a cube,  a fire cube, an acid cube, a grass cube, a hexagon, a diamond, and a sun. That’s it. The other “game” part of this is of course the dating sim, which is pretty good actually. The UI is fantastic, I really liked how slick and modern it looked.  Just like most VN’s you will be spending your time here buying things for girls, wooing girls, giving them things, and talking to them. Each thing you do will earn you love points, and as those grow you will eventually go on a date.  After you complete a set number of dates, you fall in love, and well win.

Overall I really enjoyed Just Deserts. It mixes up the usual VN formula of just dates with just enough combat. The combat is boring after a while sure, but its still way better than it would be if you just didnt have any at all. With the tiny price tag its totally worth it.


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The Culling is everything King of the Hill should be


Posted on March 8, 2016 by Fionna Schweit

Have you ever wanted to feel like you are in the Hunger games? Yah, me either, but I always thought it would make a cool video game. The culling starts off sounding like it’s just another king of the hill style combat game with some light crafting and exploration, but its managed to win over my heart because it’s so much more.  A rock-paper-scissors style combat system, the scarcity of firearms, and the simplicity of the crafting really make this game fun. While it’s still pretty basic, with only one map, it is in early access which gives the developers more time to work on and add to it.

Don’t let the fact that its early access fool you, this is a feature complete game. You drop in, and are forced to craft and find resources to survive. There is no instance where this game feels unpolished or not done. It has a great crafting system which relies on a resource called F.U.N.C and players have several ways to earn it. The easiest is to roam around the map and find barrels it’s stored in, or collect it from dead animals and piles of bones. The fastest way to gather F.U.N.C is to kill other players. Players also gather a limited amount over time and based on how far they move.  Everything in the game requires F.U.N.C to create.

cullingspear

This tier three spear is not something you will be crafting.

Crafting is basic; the game has two materials, sticks and rocks. Both can be found lying around on the ground or produced by hitting trees or stone outcroppings. This means that the game basically has an infinite amount of basic crafting materials. However at least for now, you can only craft a small amount of items. These items are basically all tier one (weapons are divided in to tiers I, II, III and IV), and won’t do you much good in the later parts of the game. Still, after playing other games completely relying on RNG, it is pretty nice to be able to drop in and if you aren’t near any buildings or other lootables instead craft your early tier weapons. Currently there are about a dozen basic craftables, from a stone knife, to bandages. Most of what you need in the early part of the game is there.  Crafting however won’t get you the win, though basic weapons like a spear and a bow can be crafted, more powerful weapons are scattered around the map waiting to be looted.

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Jotun is a fun, beautiful, romp for all 5 senses


Posted on October 19, 2015 by Fionna Schweit

Do you like Beautiful hand drawn art and simple but challenging combat with massive bosses? Then Jotun is the game for you. The game’s hand drawn art is so beautiful you’ll wonder if you’re playing a videogame or a story book.  Jotun is an exploration game created by William Dubé, originally launched on kickstarter, and now released on steam for $14.99. You play as Thora, a Viking warrior who died an inglorious death (falling off her ship and drowning) and must face the challenges of purgatory to escape and be allowed to enter Valhalla. Along the way she will have to face the Jotun, massive monsters from Norse lore, and explore a wide open set of 6 unique worlds. She fights with the aid of the same gods who denied her entrance to Valhalla barrowing their powers to aid her. Her kit for this massive task, a simple iron axe, with a light and a heavy attack, her wits, and a dodge roll, but that’s all she will need to impress the gods and kill the Jotun.

[youtube id=”uB37tkDDNJA”]

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Skullgirls | Review


Posted on May 24, 2012 by Matthew Regier

Punch, kick, it’s all in the input. That’s what could be said of the Reverge Games’ explosive new fighter, Skullgirls. On the surface this Autumn Games’ published title will look like any other all-female cast fighting game in the same spirit as Arcana Heart [Atlus], but Skullgirls offers more to the genre. As Reverge Labs is head by Mike “Mike Z” Zaimont, tournament champ and artist Alex “o_8” Ahad Skullgirl’s is truly something unique within a sea of sameness.

Skullgirls from day one was designed to be a tournament fighter, yet at the same time remaining approachable and engaging for the casual player, and engaging it is. Each of the game’s initial 8 characters are all hand drawn, with over one-thousand frames per character and enhanced by real-time lighting. This make for a very visually stunning in experience in this fast paced tourney fighter.

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