Tag Archive

Sony Announces ‘Days of Play’ Promo Ahead of E3


Posted on May 29, 2018 by Rae Michelle Richards

With just two weeks until Sony’s E3 press conference the console manufacturer has announced the return of their Days of Play promotion, which will run from June 8th until June 18th. Over the ten days physical PlayStation first party titles, Console Bundles and PlayStation VR bundles will be discounted at participating retailers. A selection of digital games will also be discounted on the PlayStation Store as well. 

Limited Edition PS4 Console 

A special limited run blue PlayStation 4 Slim with a 1TB hard drive, shiny blue finish and Days of Play emblem will be available during the Days of Play promotion.  It will come with a matching blue Dualshock 4 controller and will retail for $379.99 CDN. 

 

Deals on VR 

Waiting to enter the world of VR? It’s somewhat of a passion for me, and PSVR honestly is probably the cheapest and easiest VR solution out there. It might not have sold enough to meet Sony’s lofty expectations in the two years since release but with its plug and play nature and vast library of titles it’s hard to pass up. 

PlayStation VR bundles  (unspecified as of press time) will be discounted to $249.99 CDN, which is the lowest price I’ve seen for Sony’s VR offerings. Also on sale will be a selection of physical first party games including this year’s God of War and last year’s excellent Horizon Zero Dawn. 

PS VR

Hardware and peripheral discounts throughout the 11 days include (all prices MSRP): 

  • Jet Black PS4 Pro – $349.99 USD / $449.99 CDN  
  • PlayStation VR bundles – starting at $199.99 USD / $249.99 CDN  
  • DualShock 4 wireless controller (all colors) – $39.99 USD / $49.99 CDN  
  • PlayStation Move motion controller (2 pack) – $79.99 USD / $99.99 CDN  
  • PlayStation VR Aim controller (US only) – $49.99 USD 
  • Catalog titles – check with your local retailer. 

Software discounts available at retail: 

  • God of War: $49.99 USD / $59.99 CDN 
  • Gran Turismo Sport: $19.99 USD / $29.99 CDN 
  • Horizon Zero Dawn: $19.99 USD / $29.99 CDN  
  • MLB The Show 18: $39.99 USD / $49.99 CDN 
  • Shadow of the Colossus: $19.99 USD / $29.99 CDN 
  • Bravo Team (PS VR): $29.99 USD / $39.99 CDN 
  • Farpoint (PS VR): $14.99 USD/ $19.99 CDN 
  • The Inpatient (PS VR): $14.99 USD / $19.99 CDN 

[Source]

 

 

 


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Ace Combat 7: Skies Unknown E3 2017 Screenshots and Trailer Released


Posted on June 15, 2017 by Rae Michelle Richards

E3 is coming to a close today but there is still tons of screenshots, trailers and news to go through. Namco Bandai reminds all of us that Ace Combat 7: Skies Unknown is coming to both PlayStation 4, PSVR and PC in 2018 with the release of a brand new trailer and a series of screenshots. This latest trailer gives us a lot more background into the story of Skies Unknown – with one of the military powers in the world of Ace Combat occupying the International Space Elevator the world is plunged into chaos and military conflict.  The newly released screenshots give us a look inside one of the game’s hangers, a close-up view of an  F-14 and several select screengrabs from the trailer itself.

There is still no confirmed release date for Ace Combat 7: Skies Unknown.

Youtuber PS360HD got a 10 minute direct-feed gameplay capture from this year’s E3 conference if you’d like to see how Ace Combat 7 Plays:

E3 2017 Trailer

E3 2017 Screenshots


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DarkNet Bringing Cyberpunk Hacking To The PlayStation VR


Posted on January 18, 2017 by Rae Michelle Richards

Vancouver based game developers Archiact VR Games are remastering their successful PC hacking simulator DarkNet for the PlayStation VR. This updated immersive hacking sim features a neon aesthetic and grid based user interface is due out this spring.

Archiact VR Games also released a small launch trailer to promote the game’s impending release on PlayStation VR.  It gives the viewer a good sense of what the moment to moment gameplay of selecting nodes on a virtual grid in-front of the player but does little to explain the mechanics behind these selections. The devs obviously designed the game from the ground up for virtual reality – with the aforementioned grid requiring the user to turn their head in order to take all of it in. Underneath this grid user interface is a series of challenging logic puzzles which promise to test players ability to problem solve under pressure.

A brief interactive experience based upon the full game – not necessarily a traditional demo but more of an original experience designed after the principals of DarkNet – is available on the game’s official website if you happen to have an Oculus compatible headset.  The game passed the Steam Greenlight process in the summer of 2014 but appears to be currently only available through the Oculus Home store right now, the full version is priced at $11.00 CDN on PC and will be priced at $14.99 USD upon launch.


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Drive Club Gets 16 Tracks From VR Version In Massive Update


Posted on November 8, 2016 by Rae Michelle Richards

Alright so I am a little late on this one – it actually went live on Halloween Night – but Sony has released a massive 6GB Patch for DriveClub. Adding 15 brand new tracks that were formally exclusive to DriveClub VR this update gives players even more content to play in Sony’s two year old racing title.

Sony’s would be marquee racing franchise didn’t do as well as the publisher had expected – after multiple delays, a troubled PlayStation Plus edition and the eventual closure of developer Evolution Studios there is a good chance this is the final patch for DriveClub.

These new courses do sport slightly downgraded visuals – a necessity due to their inclusion in the PlayStation VR version of the game. The official changelog for this update even included a farewell message from whomever is handling the deployment of this last patch. “Thanks for your support. Thanks for your commitment. Farewell,” that message read in part.

Evolution Studio’s vision of a socially connected racer may not have panned out as expected but they delivered & supported the game up until the very literal end.

[Source]


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The Assembly Now Available On PlayStation VR


Posted on October 13, 2016 by Rae Michelle Richards

NDreams’ interactive thriller The Assembly lands on PlayStation VR today as the new headset arrives at retail in North America.

The Assembly weaves a tale involving a morally ambiguous organization that may have made a groundbreaking discovery and the individuals that interact with the organization. Set against this world of corporate intrigue and science fiction developer NDreams explores the role of ambiguity, social phobia and the power of individual decisions in this narrative title designed to be experienced in Virtual Reality.

The PlayStation VR version is currently on sale for 25% off for PS Plus subscribers although it is also available on Windows PC via Steam. The PC version of The Assembly comes in both non-VR and VR enabled flavors depending on your preferred play style.


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EVE Valkyrie Coming To PS VR This Tuesday With Cross Platform Play


Posted on October 7, 2016 by Rae Michelle Richards

CCP Games VR exclusive space shooter Eve Valkyrie  is going to be released as a console exclusive for PlayStation VR this coming Tuesday.  Ahead of the game’s launch CCP & Sony have released a launch trailer featuring some of the characters from the game’s single player offerings.

EVE Valkyrie is CCP game’s attempt to bring the long running Eve franchise to the action flight genre. Utilizing a VR headset, like the PSVR or Oculus Rift, players are thrust into the boots of a clone fighter pilot aboard one of the larger ships within the Eve universe. While the game does feature several “single player missions” that are aimed at allowing pilots to learn the mechanics  rather than to tell a cohesive narrative.

The heart of Eve Valkyrie is the Player vs Player combat – a number of modes have been since the game’s launch on PC including a carrier attack mode, a trench mode as well as new maps. The game was originally exclusive to Windows PC and has yet to make the (faster than light) jump to other platforms like Steam.

An upcoming update for the PlayStation VR version will allow cross-platform play with the Windows PC version.

As an EVE Online player I pretty much squealed at the Gurista emblem on one of the pilot’s jackets.


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Hatsune Miku VR Future Coming To PSVR October 13th


Posted on October 3, 2016 by Rae Michelle Richards

SEGA will be bringing the world famous virtual music idol Hatsune Miku to PlayStation VR next week with the release of the first Stage of Hatsune Miku: VR Future Live.

VR Future Live is a virtual reality concert experience where players can attend virtual events featuring by Miku & co. Players are able to wander through the crowd and view Miku’s performances from various vantage points or get close to the stage for up-close music rhythm action. It doesn’t sound like Hatsune Miku: VR Future will be a passive experience either – using the PlayStation Move controllers players can wave their glow sticks to the music in order to unlock special encore presentations.

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Hatsune Miku VR Future Live will be a free download on the PlayStation 4 but will require paid DLC and a PSVR headset in order to be played. The first Stage will include 7 tracks not including hidden encores and easter eggs. Additional Stages will be revealed at a future date and each one will cost $14.99 USD.

Here is the track list for Stage 1:

  • Love Trial by 40mP
  • 1/6 – out of the gravity – by noa
  • Satisfaction by kz
  • Weekender Girl by kz & Hachioji P
  • 39 by DECO*27 & sasakure.UK
  • Cute Medley – Idol Sounds by Mitchie M
  • Love Song by Lamaze-P


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The Developers of PS VR Title”London Heist” Are No More As Sony Shutters Studio


Posted on September 19, 2016 by Rae Michelle Richards

Developers of The Getaway & The Getaway 2 for PlayStation 2 and most recently the upcoming London: Heist for PlayStation VR are no more according to reports. Sony Computer Entertainment London had been a first party owned development team based in the U.K. since 2004 when Sony folded ‘Team Soho’, creators of The Getaway franchise, into the now defunct subsidiary.

Members of the team affected by the lay-offs include senior development staff, artists, programmers and others. In a statement issued to GamesIndustry.biz Sony Computer Worldwide Entertainment said these staffing changes were the result of “regular reviews”

“Unfortunately, there will be a number of compulsory redundancies within the London Studio. We accept that this will mean that we risk losing high calibre staff whose projects have reached completion and where possible, we will try to reallocate people to new projects currently being nurtured.” 

Sony has positioned the lay-offs as a routine business decision often made when projects have been completed. For the members of Sony Computer Entertainment London it must be frustrating to have finished work on a project only to have your employer pass you a pink slip or offer you a position within an other team. Sadly, it has become commonplace within the industry as team sizes swell and the budgets for AAA games balloon into the hundreds of millions.

PS VR

London Hiest was one of the earliest demonstrations shown by Sony for then code-named “project morpheus” and tasks players with tanking on elaborate hiests using an innovative control system where the PlayStation Move controllers act as the players arms and hands, allowing for immersive gun-play. It will be available alongside the PlayStation VR headset on October 13th.

Sony Computer Entertainment London was quite acquainted to trying to innovate on Sony’s latest hardware – they also had a hand in the development of Eyepet for the PlayStation Move back in 2010.


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Sony Clarifies Stance On PSVR Game Compatibility: Not All Games Will Work With Dualshock 4


Posted on July 15, 2016 by Rae Michelle Richards

Excited PlayStation fans have been wondering for a while whether or not PSVR titles will indeed be fully playable with the DualShock 4. After issuing a statement earlier this week that all PSVR games would support play through a ds4 controller, Sony has amended their statement. Now they say that some games will require the PlayStation Move controller while the majority are fully playable with the Dualshock Controller.

Here is the newly revised statement:

“Nearly all PlayStation VR titles will support DualShock 4 controllers, and several games will deliver an enhanced experience that further immerses gamers with the use of peripherals such as Move or the recently announced Aim controller. There will be a limited number of titles that require Move controllers.”

PS VR

I’m expecting the price for PlayStations Move controllers is going to skyrocket unless Sony begins pumping out new controllers. Leading right up to the release of the PSVR I’m kind of worried that controllers will be hard to come by – I’ve actually purchased a pair to use with SteamVR , since they can now be used to emulate the Vive controllers with consumer grade webcams with some degree of accuracy.

When it comes to the playability of titles without the move controllers – it really depends on the nature of the experience. Something like Job Simulator or Space Pirate Simulator practically requires the use of a wand-like controller and simply mapping those controls to analogue sticks on the DualShock would be doing a disservice to those type of games where motion control are so integral. For other titles, like Resident Evil 7, we know that a traditional controller works just fine.


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GDC Vive Review: Universe Sandbox ² VR


Posted on March 17, 2016 by Renee Gittins

Valve took over a large section of the Game Developers Conference to show off the Vive and virtual reality games coming soon for the device.

Universe Sandbox ²’s VR mode was one of the stars of the demos. Universe Sandbox ², by Giant Army, has previously impressed me with its gorgeous space simulations, but seeing and interacting with them in virtual reality brought the experience to a completely new level. Planets zipped by my head, I threw suns and moons out into the nether and the rings of Saturn swirled beautiful around me after I displaced the planet.

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