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Final Fantasy XV Windows Edition Benchmark Released


Posted on February 1, 2018 by Rae Michelle Richards

Square Enix has released an official benchmark for the upcoming release of Final Fantasy XV: Windows Edition which will be released on March 6th. The 4GB benchmark is not a playable section of the game but rather a series of pre-configured demo scenes that take about six minutes to run. FFXV: Windows Edition’s benchmark allows users to try out three different quality settings – Lite, Medium and High and three resolutions – 720p, 1080p and 4k. Users of the benchmark have pointed out that it does not offer 1440p resolution support, a common resolution between 1080p and true 4k.

Don’t have access to a gaming PC and want to know how it looks? I recorded the demo on my Dell Inspiron 7000 Gaming Laptop with a Geforce 1050. On this modest medium range gaming setup I got a solid 30 FPS with very few dips (only noticeable during loading screens) on medium settings at 1080p. My gaming laptop ended up with a score of 3000 on the benchmark – which means that it is right around the recommended specs for the medium quality pre-set.

 

We previously reported on the minimum specs for each supported resolution. Here they are:

Recommended Specs for 1080p
• AMD 8350 or Intel i7 3770
• 16GB
• At least 100GB free
• GeForce 1060 6GB variant or Radeon 480 8GB variant

Recommended Specs for 4K
• Windows 10
• Intel 7700k or AMD Ryzen 1600x
• 16GB
• At least 150GB free
• GeForce 1080TI

Square Enix also released a neat little chart that outlines what certain scores mean for the final version of FFXV: Windows Version. It should be pointed out that this chart outs quality pre-sets that go well beyond the released benchmark. The pre-sets expected to be in the final version are: Extremely High, Very High, High, Fairly High, Standard, Slightly Low, Low and Insufficient (does not run the game).

Square also published a reference list about how a whole pile of GPUS should perform in the Final Fantasy XV: Windows Edition benchmark under optimal circumstances. Here is a cross section of some of the most popular GPUs and how they should score on the Lite setting:

Geforce 10 Series:

  • Geforce 1080: 1437
  • Geforce 1070: 12797
  • Geforce 1060: 9708

AMD RX 5XX / 4XZX Series:

  • RX Vega: 13263
  • RX 570: 10270
  • RX 470: 9720

Geforce 9 Series:

  • Geforce 980: 11205
  • Geforce 970: 10195
  • Geforce 970m: 7545
  • Geforce 950: 6375

[Source]


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Pirate Pop Plus | REVIEW


Posted on November 21, 2016 by Meghan Kass


When I was younger, I played a lot of simple games. I clearly remember getting a CD with a collection of old games, including Dangerous Dave and Skunny the Squirrel games. In between playing Civilization games and Sims games and my NES, I played these quite often. These games weren’t the most sophisticated by any means, nor were they even great, but they made me smile and they were oddly relaxing and had short play times for when I wanted to play a game,, but didn’t have enough time to invest in a longer game (I was a busy kid with a bedtime, after all). After playing the Pirate Pop Plus, I can say, this game would have fit right in with those nostalgic titles I enjoyed in that obscure collection of odd computer games. It is not the most sophisticated, complex or story driven game, but it brought me a relaxing, enjoyable time.

Pirate Pop Plus is the newest title by 13AM Games, developers of Runbow and aims to recreate a classic arcade game from the late ‘80s. In this game you are the pirate, Pete Jr., who after waking up discovers that his arch nemesis, Bubble Pirate has trapped the local townsfolk in his devious bubbles. Pete Jr. must grab his anchor, and battle it out with Bubble Pirate to save the locals and of course, collect treasure. You pop bubbles without being hit and hurt by them all while being thrown off by Bubble Pirate’s anti gravity device that will send you flying around the screen. This is a game of endurance to see how long you can go and how many points and coins you can collect. You can use the coin to customize your portable game border. You can add stickers, change the color of the system, or you can try to test your skill on the “hyper” difficulty and see what new treasures await. You also can obtain weapons to shoot the bubbles more effectively and could save Pete Jr.’s life.

As far as simple games go, there are definitely worse games than this one. The gameplay was smooth with the exception of Pete Jr sometimes moving too fast or too far to make precise movem
ents and avoid bubbles or shoot my anchor correctly to hit the target. In spite of some flaws, this game still had me playing and trying to unlock my favorite colors and decals and even to see just how far I could go. Along with games like snake, Dangerous Dave and other repetitive simple games, this game is addictive. I feel some might get bored of the repetitive nature of the game and to some it may not be worth the money, as it seems like something to be played on the original Gameboy or an older cell phone, but for those who grew up with these types of games and looks back fondly on them, it is worth it for some quick, fun gameplay and cute pixel art.

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Pirate Pop plus may seem out of place in 2016, but it is a game that is addictive and entertaining for someone looking for a quick fix after a busy day. While it may not be to everyone’s taste, I had a fun trip down memory lane, back to those days I explored little unknown games that were unique and quirky. This game has beautiful art, a love of old arcade games and plenty of things to unlock and scores to beat to keep you playing. If you can spare the $5 on steam, Wii U or New 3ds and enjoy old arcade style games, I recommend it, but unless you are a fan of this particular type of game, it may be a pass in favor of something slightly more fulfilling.

 


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Kickstarter Games Festival: Ghost Arcade and the passion of Indie Development


Posted on November 9, 2016 by Meghan Kass

No matter the entertainment enjoyed, one of the most fun things about independent media are attending festivals and small events. Whether it’s and independent film festival, music festival or art gallery, such events leave an intimate, passionate atmosphere that is almost infectious. I recently had the pleasure of attending such an event for indie gaming, the Kickstarter Games Festival: Ghost Arcade, at Bric in Brooklyn. The experience of trying new games, meeting developers and playing with other indie fans was something truly unique and reminded me why I enjoy the indie game scene as much as I do.

The festival was split into video and tabletop gaming. While I played two very fun tabletop games, Heartcatchers and Illimat, most of my time was in the atmospheric video game arcade area. I sampled games that had either just recently been funded, still being funded or starting their campaign on Kickstarter in the near future. Ayo the Clown, developed by Cloud M1, was the first game I played in the arcade area, and piqued my interest almost immediately. This bright, colorful platformer about a clown in search of their pet was both challenging and had me smiling as I met various characters and completed 2 levels that were being demoed. This game showed a lot of promise and will soon be available on Kickstarter, but a demo can be played right now through their website. I had the pleasure of also playing Waynesaw, a mobile game in development by AmazingSuperPowers, that had reached its Kickstarter goal and is on its way to being released soon. This game is an endless runner featuring an “innocent chainsaw” that simply doesn’t know how dangerous he is. As far as endless runner mobile games are concerned, this was one I easily could see myself passing the time with during train rides and waiting in lines or relaxing in bed or on the couch with. The developers definitely displayed their sense of humor and showed great enthusiasm for their second game project. I also played Treachery in Beatdown City, developed by Shawn Alexander Allen who brought a unique combination of tactical turn based battle and a retro beat-em-up. Learning how to fight my opponent and how to combine moves in the menu based system was certainly something interesting to experience.

 

I also took the time to visit the Pixel Noir developers, SWDtechgames, that were displaying their successfully funded game, and got the chance to ask them why they chose to focus on indie development and what they found most different about from AAA development work. They explained there was a freedom and passion that they found in indie development and that it was much less restricting and enjoyable to be one’s own boss and work on projects that were close to them and be closer to the community. This resonated with me, because in the end, that is what I love most about indie development, passion and a sense of community through the good and bad.

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Scott Cawthon releases Sister Location


Posted on October 8, 2016 by Meghan Kass

Five Nights At Freddy’s fans can rejoice again, Scott Cawthon has delivered the next chapter of his hit series is out. Not only are there new animatronics to meet and fear,a new setting to explore, new voices and new clues to the ongoing and increasingly convoluted lore. Will this be a hit with the fanbase or will it be a miss? Either answer, what isn’t debated is the excitement.

Early in the day today, Five Night’s at Freddy’s: Sister Location was in the Steam Store, ready to purchase and play. While FNAF: World may have been a disappointment to both Scott and many fans of the series, Sister Location appears to be a return to form with its dark, eerie atmosphere, claustrophobic setting and uneasy voice guiding you through the work you do at your new job. The job this time is a late night technician at Circus Baby’s Pizza World. This game not only connects to previous FNAF games, but also references the novel “Five Nights at Freddy’s: Silver Eyes” with the character William Afton, who eventually in Silver Eyes becomes the infamous “Purple Guy”.

Youtubers, such as MatPat from Game Theory and Markiplier excitedly streamed the game, while commenting with their thoughts and theories on where Sister Location fits in the FNAF universe and what it means for the lore. It seems this takes place before all the previous FNAF games as this shows the early work of Afton as a technician and it also appears any classic FNAF animatronics are shiny and well kept. This game promises to be a welcome Halloween treat with plenty of jump scares and eerie mechanical murderers whether you are a fan of the theories and lore of the game or not. If you want to join the FNAF fun, pick up your copy and enjoy.


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Battlestation: Harbinger back from the dead


Posted on March 2, 2016 by Fionna Schweit

Review by Robyn Robo
Back in 2014, a new independent developer in Finland by the name of Bugbyte started making mobile space combat games called Battlestation. Now, they’ve made their first PC release on Steam with Battlestation: Harbinger. This game has obvious mobile roots, but makes for a fun, affordable and instantly gratifying desktop game. Written in Java, the game runs on Windows, Linux and OSX. I tested on Windows and Ubuntu 14.04, and I had no issues with it. In fact, it should run on any machine with a GPU built in the last decade.

Bugbyte has had an interesting history. The company is a tiny one, with the only 3 staff being the founder and his brothers. They went nearly bankrupt in the current mobile games market and pulled through via a Reddit AMA, Kickstarter, and other new funding and social sites to make it to their Steam release of Battlestation: Harbinger (simply referred to as Battlestation for the rest of this article). There, Battlestation is currently available for ten dollars, with 20% for its launch week. Assuming it takes off, all is financially well that ends well.

Battlestation is an interesting game, combining select 4X elements to deepen a Rogue-like (permanent death and random levels) space combat game. The battles involve small to midsized fleets with careful, pause-able, real time maneuvering. The closest analogy I could think of to this game specifically is a 1990 release by the name of Star Control, also known in its open source incarnation as Ur-Quan Masters. You can also customize your ships with new items you build, buy or loot as you make your away across the map, jumping from system to system

bsh2

It’s really *not* a 4X game!

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Steam sale: the greatest good, or the worst evil?


Posted on December 17, 2015 by Fionna Schweit

The Beginning

I remember a time when you couldn’t get computer games any way but by going out to Funcoland, or another store to buy them. In those days places like Funcoland had bargain bins, whole large bins full of games that were often rightly called shovelware. Most of these games would have fit right in on todays overcrowded indie game sphere, with the one difference that they had a box. Digital distribution has killed the bargain bin box, but not what lived inside it, it’s found a new home on Steam, and to a greater extent the twice annual steam sale.

LORD GABEN BE PRAISED

Deep Discounts

As I peruse the current steam sale a title catches my eye “Angels Fall First” is an indie tactical, infantry, first person shooter, set in space, where you fly your ship in first person too. Whoa, that’s a mouth full, all of that costs 14.39 (20% off today!) and that’s just one example of hundreds. This one happens to be in early access and absolutely screams feature creep, but it still caught my eye. Why? Well it had the right price tag (for me <15$) a laundry list of features and a flashy splash image that was featured in today’s deals.  It’s that kind of exposure that can mean a huge infusion of cash to a developer and major media coverage for an otherwise sleeper game. This has created a get rich or die trying type of culture in today’s indie game sphere where a game can go from being unknown to a major hit in just a few days, with no publisher or PR. The end result of this is that we get a lot of games that might not have ever seen the light of day going up on steam and getting a lot of sales during these twice annual times of deep discounts.

The Sale Now

Steam sales started out as something great. Twice a year Valve thanked their users by throwing them some pretty extreme sales on titles. The result was a great way to get your hands on games you might otherwise never play. It also had the perhaps unintentional side effect of giving huge boosts to several indie developers. The steam Green Tags have become legendary 20% 40% 70%, steam even has a tab for games under 10$ and games under 5$. The psychology of the sale keeps us buying, but is it really worth it? Its clear that Steam is playing its audience here. Steam knows at what price point people buy, and how much they have to discount a game to get it out the door in quantity. I remember the first time I saw a game on steam listed at 50% off, it was normally a 50$ game, and that green tag was just too much resist, despite having never intended to buy the game for various reasons, I put the game in my cart and bought it. Why? Because it was 50% off, I played about 20 minutes of the game and then got bored, never to play it again. It now sits in my library with literally hundreds of other 10$ titles that I buy on impulse because they are 10% off, and then install and play for 30 minuets or an hour then never touch again.

Gaben Steam Sale Love

I don’t think cheap games have to be bad, I got more play time out of Terreria that almost any other game ever, and it’s been on sale for as low as 1$! I also have plenty of 60$ games in my library that haven’t been touched. It’s really a question of quantity and availability. I have over 300 games in my steam library and somewhere in the neighborhood of half of those have never been installed. Now you chalk a few of them up to things like the full Valve pack which I picked up on sale (40% off!) and humble bundles (2$ for 5 games?|!!?!?!) but a lot of those games I would never have if it wasn’t for the steam sales. The sum total of those games represents enough capitol investment to purchase lots of new computer parts, or invest elsewhere.

On the other hand, I also have some games I doubt I ever would have noticed if they hadn’t been on sale. Dungeons of dreadmore, Recettear, and Oblivion fall in to this category. In 2011 I purchased all three of these in various steam sales for <20$ total for all of them. All three of these games have >100 hours of play time in my library. They all together cost about 15$ during that steam sale. That same year (the same sale even) I also bought Supreme commander 2 (>30$ and also 40% off) and that game never even got installed. It’s a great good and a terrible evil. While I have a lot of games, the more games that I have it seems the less inclined I am to play some of them.

Quality vs Quantity

The quality of the sale has also decreased recently, the most prevalent games get 10% discounts and the smaller indies get larger ones. Im not sure im ever going to play Doorkickers, but you can bet I have it in my library. Why? Because in 2014 it was on sale for 5$ and I thought it looked kinda neat. Turns out its basically a mobile tactics game, and really not up my alley at all. If I had bothered to do any research like I would have if I had spent 20$ (the games MSRP) I would probably have known this and been fine and not bought it. Instead I saw a green price tag with -75% on it, and decided I need the game regardless of the content.

steam-sale-buy-all-the-games

And so dear readers we arrive at our conclusion, and that is Caveat emptor (buyer beware) because Steam is an amazing platform for equalizing million dollar PR budgets and 0$ PR budgets. That of course creates an obvious problem. Those games with million dollar budgets also had three year (or longer) development cycles, whereas the others might have been put together in 6 months or 6 years, and not subjected to playtesting or quality control. Quality of the sale has also gone down as the number of sales has gone up. When you have 4 sales a year you have to find at least 4 sales worth of items to sell. While I appreciate the recent abolition of flash sales,  which were clear bait to get you to come back to the sale as many times as possible, but I honestly think its time for Steam to evaluate how its running its sales, and maybe cut down to one a year.


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Rocket league to get mutators with free DLC


Posted on October 29, 2015 by Fionna Schweit

Our oppinions here at brokenjoysticks on Rocket League are well known, our review posted here was glowing to say the least. So any time we hear about DLC or new content for that game we get EXTREMELY excited. So what could make an already amazing game where you shoot around in cars that have rockets even more amazing? The answer lies in Mutators

[youtube id=”cEH2hUw-d_U”]

Mutators at first seem simple, you can change all sorts of things, the size of the ball, the gravity in the field, the shape of the ball (is it still a ball if its square? I DONT KNOW) etc. Some that we know about already include: Cube (turns ball in to a cube), Moonball (lowers gravity), and Time warp (presumably warps time?) The new modifiers will appear in custom games and in a rotating playlist called unsurprisingly Mutator Mashup. I personally cant wait to get my hands on these game modes, the basic mode of rocket league was always where I had the most fun, and this will add so much more. Plus its bound to make it easier right? no i guess probably not, but thats the fun isint it?

Also announced is a hockey mode for later on in December. The Mutator DLC is free and will be available in the coming weeks. An additional preview will be provided today via a live stream.


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Prototype 2 Review (PC)


Posted on September 21, 2012 by Jason Bassett

When the original Prototype came out a few years ago, it brought one of the most bloodiest games out on gaming platforms to date. The game was featured around a guy named Alex Mercer and was a researcher for project Blacklight. When he found out the bad things that were happening with his research, he decides to go out on his own to try to stop the threat. However, things go wrong and now he’s a walking mutant bent on destroying the the corporation and government that made him this way.Read More


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Gratuitous Tank Battles | Review


Posted on June 16, 2012 by Jason Bassett

Ever wanted to just go down a street and just destroy everything in its path? I know you have, so did I. I would be lying if I didn’t. That’s where Gratuitous Tank Battle comes into play. If you ever wanted to tear down your city streets with mechs, tanks, and other cool military weaponry; then this game is exactly what you will want. Gratuitous Tank Battles is an action game that takes to a mix of different genre of gameplay. The hybrid set in place here is mixed with: Tower Defense to a Real-Time Strategy games that works very well. You have set places to place your units as they either march their way passed the defenders or explode in a fire bullets and sinew. Want to know more about it? Of course you do.Read More


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