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Community Corner: MMO’s Going F2P


Posted on June 5, 2013 by Trish Bennon

With intense competition pressed upon massively multiplayer online games by the explosion of the casual gaming market, developers are re-evaluating their businesses models to maintain not only their competitive edge but their overall player base.

In 2010 Turbine tossed out subscriptions for Lord of the Rings Online and replaced it with a free to play (F2P) model.  Two years later, Sony Online adopted the F2P experience for both Everquest and Star Wars Galaxies.  On June 12th, Trion Worlds will be the latest developer to climb aboard the F2P train. Historically, this shift has proven extremely profitable for developers.  The question on player’s minds is:  Will this be profitable to the veteran community?Read More


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