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Square Enix Unveils GDC 2016 Panel Line-Up


Posted on March 10, 2016 by Rae Michelle Richards

Square Enix

Square Enix announced their line-up of talks for the 2016 Game Developers Conference in San Francisco California. In total Square has 9 presentations set across the first four days of the conference. Topics range from the use of interactive story mechanics to handle tough issues like suicide, mental illness and loss in Life Is Strange, to the process of optimization that Just Cause 3 developer Avalanche Studios used in conjunction with Iris graphics to make the world of JC3 explode with such fidelity. In terms of franchises, this year’s session line-up from Square focuses on games that have already been released like the two mentioned above or titles that are on the horizon like the upcoming Deus Ex: Mankind Divided. Final Fantasy fanatics looking for more information on FFXV will have to look elsewhere – that title will get its own huge event at the end of the month.

Tomb Raider 2013 005

Staff from BrokenJoysticks.net will be in SF for a portion of GDC and will bring you every video, podcast and article that we can line-up! In the meantime here is a small selection of Square Enix’s GDC 2016 line-up:Read More


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Deus Ex: Manking Divided will not have multiple choice endings


Posted on October 11, 2015 by Fionna Schweit

The last Deus Ex was praised for its ending content being a plethora of choices. You decision on that final level literally effected humanity as awhole. Its hard to top that kind of choice and it seems the next Deus Ex wont even try.  The report comes from an interview with Mary DeMarle, the executive narrative director on Mankind Divided and lead writer on Human Revolution, that she gave to GamesRadar.

“On Human Revolution, we were having it all come down to that moment where there’s a button press at the end of the game, and it triggers one of the different endings. But on [Mankind Divided], we actually are looking at, ‘Okay, we’re going to give you different actions and different choices, and you go different paths, and how does that go?”

she went on to say “So when you’re embracing all those multifaceted, branching choices, et cetera, it gets hard enough. And then to pull in that fulfillment of what the character wants, it does get very challenging,” she said. “And I can’t really give you a formula for doing it, it all comes down to constant iteration, constant play, and constant feel for the character and the player experience.”

She went on to assure the audience that this didnt mean the you will “straitjacketed” by choices in the early game, and assure audiences that the final misson will still influence the ending of the game.

 

 


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Deus Ex: Mankind Divided Announced For Current Gen / PC


Posted on April 9, 2015 by Rae Michelle Richards

Square Enix took the wraps off of the latest entry in the Deus Ex franchise this morning with the announcement of Deus Ex: Mankind Divided for PlayStation 4, Xbox One and Windows PC.  Human Revolution’s protagonist Adam Jensen returns in this latest cyberpunk action RPG set in the not-so distant future of 2029 – where the humankind is further divided between those who have cybernetic enhancements and those who do not.

This reveal was widely expected after Square’s #CantStopProgress marketing campaign kicked into gear three days ago with a mysterious twitch stream featuring individuals in solitary confinement. To be brutally honest I did not see the appeal in watching a fictionalized account of solitary confinement and torture to promote a videogame. Yet thousands of people did tuned into the twitch stream over the preceding 72 hrs… let’s remember that isolation in the prison system is a very real issue and to take the idea and use it for the promotion of a video game is beyond fucked up in my opinion.Read More


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