The Walking Dead Season 1 Shambles Onto Nintendo Switch Next Tuesday


Posted on August 22, 2018 by Rae Michelle Richards

Telltale’s The Walking Dead has been going for 6 years now, you’d think that it’d been ported to every platform imaginable but there’s still at least one that hasn’t caught the undead plague – the Nintendo Switch. Potential survivors will be able to play Telltale’s inaugural season when the whole thing drops onto the E-Shop next Tueday – August 28th. Purchases of The Walking Dead: Season One on Switch will also include the previously DLC only add-on 400 days and upgraded visual performance.  

Season One isn’t the only chapter in this long running series to get the Switch treatment. The Walking Dead: Season 2 and The Walking Dead: A New Frontier will both be ported to Switch by the end of 2018 with further details being released in the future. Earlier this month The Walking Dead: The Final Chapter episode 1 was released on all major consoles including the Switch! 

Source: Telltale PR 


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Shenmue I & II Remaster Now Available On Xbox One, PlayStation 4 and PC


Posted on August 21, 2018 by Rae Michelle Richards

Ryo Hazuki returns to home consoles in his own title for the first time in 17 years with today’s physical release of Shenmue I + II on PlayStation 4 and Xbox One. This remastered port is also available on Windows PC as well as a digital only release through Steam. 

Before Grand Theft Auto III, Saints Row and open world pioneers Shenmue attempted to create a semi open version of 1980s Japan and China respectively. With shops that have their own unique business hours, NPCs that have their own schedule for tasks and movements, part time jobs for Ryo, collectable capsule toys and real time weather there really was nothing quite like Shenmue when it dropped on the Dreamcast back in 2000. It is not surprising that Sonic Creator, Yu Suzuki’s magnum opus third installment still in development for the PlayStation 4. 

John Clark, a VP at SEGA Europe had this to say about today’s re-release: 

“SEGA Europe has wanted to re-release the Shenmue series for such a long time and thanks to tireless work behind the scenes, it is our pleasure to bring these games back, laden with accolades as one of the greatest gaming series of all time, for gamers of all generations,” 

Shenmue I + II HD features a number of new features that the Dreamcast originals simply was not capable of. PC users have complete control over the game’s resolution and neither the PS4 / Xbox One or PC versions will have the slowdown featured in the original DC release. Enhancements from the 2001 Xbox (original) re-release such as improved water textures, shadows and world textures are also present in today’s release. 

Digital Foundry did an exhuastive breakdown of all of the technical changes, improvements and differences between these 3 sets of Shenmue ports. 

Have you ever played Shenmue or its sequel? I played Shenmue I back on the Dreamcast back in the day but never finished. I also picked up Shenmue II on the original Xbox and actually got to finish that one. If you’re interested in a piece of gaming history that helped shape one of the most modern genres, this double feature is a definite recommendation. 

[Header Image via Youtube.com]

[News Source: SEGA America Public Relations]


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Gamescom: Arena of Valor Coming To Nintendo Switch This September


Posted on August 21, 2018 by Rae Michelle Richards

Tencent games confirmed today via an official trailer that their free to play MOBA Arena of Valor (known as Honor of Kings in China) will be officially launching on the Nintendo Switch this September. Features enhanced from the original mobile phone release for this Switch port include enhanced graphics, physical controls via the system’s Joy-Cons and the option to play a single world wide server.

Having played the mobile version of Arena of Valor quite a bit, I’ve found the gameplay to translate fairly well from other MOBAs on PC, which arguably have much more fluid control options than on touch screens. Offering over 30 heroes, several of which are unlockable for free with minimum grind thanks to the ‘Road to Glory’ tutorial system, Arena of Valor does make a genuine effort to make AOV accessible for those of us who do not wish to put down any cash initially.  Each hero has a unique set of abilities and passive traits, as you would expect – from ranged assassins that utilize physical weapons to dangerous spell casters capable of attacking multiple enemies from afar, a lot of different archetypes within the MOBA genre are present and accounted for. One other thing that has stuck out about AoV when compared to other games like Heroes of the Storm or League of Legends is the number of different modes on offer. Only have 5 minutes to play AoV before heading out? No problem there’s a 3v3 deathmatch mode for that! AoV does a good job of offering up a number of different modes that offering varying lengths and objective types.

Arena of Valor will launch on Switch this September.


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Extremely Queer Indie Game ‘EXTREME MEATPUNKS FOREVER’ Tops Charts


Posted on July 26, 2018 by Rae Michelle Richards

Experimental visual novel, mecha brawler and Fascist slaying indie title EXTREME MEATPUNKS FOREVER is currently climbing the top ten grossing titles on Itch.io. Developed by fellow queer game developer Heather Flowers, EXTREME MEAT PUNKS FOREVER, is unapologetically, radical, leftist and queer as hell. Fusing a vibrant pastel presentation, a quartet of protagonists and mech battles where you fight your literal clone (and kill Fascist scum while you’re at it, EXTREME MEATPUNKS FOREVER takes a look at a lot of different subject matter through a queer lens. 

I asked Heather for a brief overview of what EXTREME MEATPUNKS FOREVER is and what the success of the game meant to her. Below is her statement as provided:

“EXTREME MEATPUNKS FOREVER is a serialized visual novel/mech brawler about gay disasters beating up neonazis in giant robots made of meat. It’s about growing up queer in a small town, about being at odds with your own body, about feeling broken and trying to build a community with other broken people. The game takes from a lot of my own personal experiences growing up in Oklahoma (though it tends to give a more fantastical spin on events). Reception so far has been extremely positive, but the true question is what will happen as more episodes come out. I hope people like it and stay interested! Either way, we’ll see in a couple weeks.” 

Feeling at odds with your own body, having to build your own community (and family) by getting to know other broken queer people are experiences that also ring very true with myself. Sadly, my transition did not include a giant mecha or clone battle – but if it did, perhaps it would out as awesome as EXTREME MEATPUNKS FOREVER looks to be.  Plus you get to kill a bunch of fascists – because fuck them! 

Extreme Meatpunks Forever is currently within the top 10 best-selling titles on Itch.io right now. For $9.00 USD you too can check out this episodic leftist queer genre mashup (Windows, Mac, Linux) and support an awesome queer creator. The price on itch guarantees access to the whole first season, of which the pilot, Episode 1 and 2 are out now. 

Further episodes in EXTREME MEATPUNKS FOREVER will be released on the following dates: 

JULY 19 – PILOTS, PT. 1 + PT. 2 (out now!!) Cass makes a choice. Lianna goes to work. Brad dabs. Sam fucks up.
AUGUST 2 – INFINITE DESERT HELLZONE 

AUGUST 16 – CROSSED CLAWS 

AUGUST 30 – LAST LEGS 

SEPTEMBER 13 – HOPE 

[Source]

 


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Paladins Impressions (Nintendo Switch)


Posted on July 25, 2018 by Rae Michelle Richards

At first blush Hi-Rez Studios Paladins is easily compared to Blizzard’s Overwatch – both games are bright and colorful, both games feature a large roster of heroes with different play styles and both games are all about co-operative teamplay. In the two years since launch Hi-Rez has worked hard to distance their game from Blizzard’s offerings so much so that they’ve revamped player progression twice and even cancelled entire game modes – Siege and Survival (that latter being spun off as Realm Royale). 

Hi-Rez’s PR department sent me a Founders Pack code for Paladins on Nintendo Switch ahead of today’s free-to-play. With the recent Rise of Furia event ending on PC and PS4 with the release of the latest patch – which should be out on Nintendo Switch sometime soon – I thought it would be a perfect time to share my thoughts on the game. 

Core Gameplay Is Solid 

As a team based first person shooter Paladins has quite a bit of competition, mainly from Splatoon, which also has a bright and distinct art style of its own. Paladins feels great to play with the joycons both in docked mode and handheld (which I used primarily while playing for this piece). Draw distance, team markers and character effects are all readable and get your attention even on the smaller screen. Once you get used to the game’s UI everything just works when playing in handheld, which is excellent. Similar to Overwatch, Paladins doesn’t bog you down with death percentages or KDAs, instead even assisting with a kill will count as an elimination – something that I wish more competitive FPS games would adopt.  Paladins in Switch might not run at the same 60 FPS as its PC counterpart but this is really not a huge drawback, given how well it seems to hold at 30FPS in handheld mode and can be played anywhere.

Progression Feels Like A Mess (and is RNG Dependent)  

Paladin’s Founder’s Pack instantly granted me access to all of the available champions with the promise of automatically receiving any future additions for free. When comparable MOBAs can single characters for upwards of $15 USD the $29.99 Founders Pack seems like a no-brainer, when it comes to Free to Play Title. What’s not advertised however is that the majority of the “progression” in Paladins is unavailable even with all of the unlockables provided within the Founders Pack. 

By completing games in either of the available modes you’ll earn gold which can be used to level up an individual champion.  Along the way, throughout the 50 individual character levels your chosen champion will be granted a spare amount of emotes, alternate voice lines and there’s a final “golden skin” available for those who make the ascent to level 50. The remaining various unlocks for all of Paladin’s champions are hidden behind RNG loot boxes which can only be earned through a premium currency. It is true that this currency can be earned in small amounts by completing 7 days of login rewards but it would take you almost a month to earn enough for a single chest, and even then you’ll have no control over what cosmetics are unlocked.

Playing As Furia

Furia wields a semi automatic mid range rifle with a bayonet attached. She is a ranged healer who can use one of the abilities automatically bound to the left shoulder buttons to apply a massive 1000 HP heal to a single target. Pyre Blade summons a slow moving vertical beam of light that deals a massive amount of damage over time to opponents who are within its range. Her utlimate – Inflame – acts as a sort of team boost, making Furia un-targetable for 2 seconds while giving teammates increased damage and movement speed. In the right hands Furia can be a valuable clutch healer and kill streak powerhouse, during my time playing her I think I racked up multiple 20+ streaks.

Try It For Yourself

Paladins: Champions of the Realm is now free to play on Nintendo Switch. You can go grab the game’s client and try it out for free from the Nintendo e-Shop as of today. Hi-Rez PR provided an advance copy of the Founder’s Pack prior to the public release for our consideration meaning that I had all of the game’s characters unlocked from the start. The free to play version provides a rotation of ever-changing free characters as well as the ability to complete daily challenges to unlock gold to purchase individual characters.

 


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Team Cherry Reveals Release Date For Hollow Knight: Gods & Glory Update


Posted on July 17, 2018 by Rae Michelle Richards

We finally have a release date for the last free content pack for the excellent indie Metroidvania, Hollow Knight, Gods & Glory will release on August 23rd on both Steam and the Nintendo E Shop.

Gods & Glory is a boss rush mode of sorts that pits the player against a series of enhanced bosses, returning from previous encounters found within the rest of the game. We’ve only seen a scant few encounters from Gods & Glory during Nintendo’s E3 treehouse live-stream but we do know that the Moss Charger enemy is being upgraded into a boss, for example. Gods & Glory will also add a brand new explorable area to the world map called God Home.

Also announced at the same time are a physical release of the second Hollow Knight soundtrack Gods & Nightmares on physical vinyl and digital streaming platforms. Fan Gamer will also be releasing a very huggable and cuddly talking Grub plushie that stands at 10 inches. I JUST WANT TO HUG IT!

[Source]


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Final Fantasy XIV Patch 4.4 To Arrive Mid Sept, Monster Hunter World Event Starts Aug 7th


Posted on July 16, 2018 by Rae Michelle Richards

The latest edition of Letter From The Producer Live, a Japanese livestream regularly held by Square Enix to announce and promote upcoming content for Final Fantasy XIV was held last night in the early hours of the morning (for those of us in North America). FFXIV Producer / Director Naoki Yoshida was joined by Monster Hunter World Director Yuya Tokuda and Monster Hunter World Art Director Kaname Fujioka. The trio went through a number of new developments including the release date for Patch 4.4, further details surrounding the MHW Collab event and even a second entry in the Eorzea Encyclopedia book series.

SPOILER WARNING!!!!!!
This article discusses content found within the end of Final Fantasy XIV 4.3: Under The Moonlight. If you haven’t finished that MSQ content, stop reading right now.

Patch 4.4

Final Fantasy XIV‘s next major patch will be titled ‘Prelude In Violet’ and we finally have the first details regarding the new content then will be coming our way this September and it’s sounding like a juicy update.

New Dungeon: The Burn SURPRISE! That brief playable section where you got to control Alphanuad in the then unseen province of The Burn was not only teasing a huge story stinger but also the next playable dungeon. It was a huge surprise at the end of the last patch to see Alphanuad and his Garlean companions airship crash in the desolate land, only up until now teased on a fan translated map of Eorzea released in the lead up to Stormblood.  Seems like the Warrior of Light will be really feeling the Burn this next patch.
New Dungeon: Saint Mocianne’s Arboretum A normal version of this dungeon was original released in Patch 3.1 -“As Light, So Goes Darkness” way back in 3.1. Now in the twilight of the Stormblood era we’ll get to revisit the Arboretum for a harder encounter.

Title & Key Art: The title for FFXIV 4.4 will be titled “Prelude In Violet” and Key Art released for the patch (see header) prominently features members of the governing garlean class, including former emperor Solus zos Galvus who absolutely should be dead, given he is said to have died during the lead up to Heavensward.

New Trial: Suzaku & Suzaku EX (The Four Lords Part 3)

New Raid: OMEGA raid tier concludes with OMEGA Alphascape and Alphascape Savage.
Role Action Changes: Each job will now have a total of 10 slots for Role Actions versus the current 5. It’s unknown if this is an admission that the Role Action system isn’t working as intended – as Role Actions like Refresh / Tactician for BRD / MCH and Protect for healers aren’t really optional or mandetory. Regardless it looks like we’ll all have 5 more actions to add to our hotbars next patch.

Monster Hunter World X FFXIV

This collaboration has been teased for sometime and we finally got to see what the Bahemoth encounter in MHW would look like – thanks to Naoki Yoshida playing the upcoming event with a few others during a recent Monster Hunter World live stream. We now know that the Rathalos encounter for FFXIV will be coming as a cross over trial in two flavors – 8 person (normal) and 4 person (EX).  Players looking for harder 4 person content finally now have something to sink their teeth into!

Requirements: Complete the Stormblood SQ and obtain level 70.
Release Date: Rathalos King of the Sky will be released on August 7th

Rewards:

  • Rathalos Mount
  • What appears to be a Poogie mini-pet
  • Class specific armor sets
  • What appears to be a fire spit housing item

Encyclopedia Eorzea and Other Stuff

The next installment of the Eorzea Encylopedia series, which will cover content from Patch 3.4 forwards is set to be released THIS YEAR.

  • English and Japanese versions to be made available.
  • JPN pre-orders already live on the official website.
  • 300 pages
  • Will be available at the Las Vegas Fan Fest.
  • Pre-orders for non Fan Fest attends TBA.
  • Scheduled to go on sale on November 24th.

Anemos: Pegos (Relic Stuff)

  • New Region Confirmed
  • “Logos System” to be implemented. (no further details for this provided)
  • New models for the next steps of relic weapons

[Source]


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11 Things That Have Changed In No Man’s Sky Since Launch


Posted on July 11, 2018 by Rae Michelle Richards

The next huge update to No Man’s Sky is about to hit all platforms at the end of the month on July 24th. We do know that No Man’s Sky: NEXT will be a full multiplayer experience that opens up the nearly infinite worlds to multiple players at once along with a number of other improvements. Details are still forthcoming on what exactly No Man’s Sky: NEXT entails but publisher 505 Games did release a video that went through 11 huge improvements that have to NMS since its launch in 2016.

Here are 6 of the 100s of updates that have been made to No Man’s Sky that I find the most interesting: 

  • Updates that make deploying camps viable.  These included deployable equipment, automatic harvesting, communication terminals and a signal scanner that can find mineral deposits. 
  • Ability for players to find uninhabited bases to use as their brand-new home base. Bases come in a modular structure allowing for decorations and other cosmetics.  
  • Purchasable freighters that players can use to traverse the galaxy. Freighters are able to transport good in bulk making trading a lot easier. 
  • A regenerating galaxy – loot, functioning economy and intra-system conflicts are able to regenerate across the galaxy. New technologies allow players to apply sorting filters to the galaxy map. 
  • While exploring the vast number of available worlds you might just the wreckage of a crashed freighter. Using terrain manipulator explorers can find valuable salvage and complete guild missions. 
  • Improved mission log – Mission tracking, the ability to view pending missions and an in-game mission guide was added with the Atlas Rising update. 

No Man’s Sky originally launched on August 6th 2016 and since then has had three major updates – The Foundation Update, The Pathfinder Update and The Atlas Rising Update in the 2 years that have followed.  With the upcoming July 24th of No Man’s Sky: NEXT players on Xbox One will be able to enter the infinitely explorable space simulation.  


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Indie Platformer 20XX Is Now On Nintendo Switch!


Posted on July 11, 2018 by Rae Michelle Richards

There is no shortage of brand new indie titles to play on the Nintendo Switch these days, especially since Ninty’s stated goal is to get at minimum 30 brand new titles per week up on the shop in the not so distant future.  

If you’re looking for something new to play it’s pretty easy to recommend Megaman inspired rogue-like platformer 20XX to fellow indie game enthusiasts and lovers of gorgeous pixel graphics. Defeating powerful bosses, making daring leaps of faith and collecting devastating powers from your foes is of course the name of the game in 20XX but the developers at Batterystaple games have incorporated some modern approaches to game design to spice things up.  

Levels found within 20XX are procedurally generated meaning while they’ll share similar enemies and mechanics between iterations, the placement of baddies and layout will always be different. Throughout the adventure players collect silver bolts which are used to purchase to re-equip upgrades that remain unlocked, even after death.  Also on offer are two playable characters – ACE or Mina, brutal daily challenges and multiple difficulty setting. 

In a statement the founder of Batterystaple Games had this to say about today’s launch: 

20XX is a celebration of classic action-platforming remixed with modern roguelike design …After a wonderful reception on PC, we’re so excited that console players can finally get their hands on the game.”  

20XX is available for the Nintendo Switch E-Shop in North America for a suggested retail price of $17.99 USD. It is also available on Steam for PC, PlayStation 4 and Xbox One. 

Screenshots:


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Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins


Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


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Hand of Fate 2 Confirmed For Nintendo Switch Release Next Tuesday


Posted on July 9, 2018 by Rae Michelle Richards

Trading card game / action RPG Hand of Fate 2 will make the leap from PlayStation 4 & Xbox One to the Nintendo Switch it was announced today. Players collect a number of different pieces of equipment, loot and other gameplay surprises as collectable cards contained within a deck. The NPC dealer has his own surprises shuffled into the deck that await any daring adventurers who might dream of making the discovery of a lifetime. In Hand of Fate 2 once all of the cards are on the table players will deal with any challenges in a real-time action RPG setting.

Hand of Fate 2 brings several enhancements over the original including an over-world that displays all of the available main story missions, side quests and additional content available – something that the first game lacked.  Combat within the ARPG sections has also been vastly improved upon according to the developers.

On Nintendo Switch Hand of Fate 2 will include the base game and all previously released DLC in one package.  It will be released on July 17th with a price of $29.99 USD and will support a number of languages including English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Hungarian, Ukrainian, Japanese, Korean, and Simplified Chinese.


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Shenmue I & II Port Release Date Confirmed For August 21st for PS4, Xbox One and PC


Posted on July 4, 2018 by Rae Michelle Richards

SEGA will take us back to mid 1980s Hong Kong and Japan with the re-release of Shenmue I & II on Xbox One, PlayStation 4 and PC on August 21st. The publisher confirmed the price, release date, discount and various technical details surrounding this dual port in an F.A.Q posted on the official SEGA website.

Shenmue I & II will be priced at $39.99 CDN and includes the full version of the 1999 Dreamcast title and its 2002 Sequel. In their F.A.Q SEGA confirmed that the codebase for this port comes from the Xbox Version of both games which was originally released back in 2003 in North America.  Working from the XBOX version ensures that features like photo mode, filters and better overall anti-aliasing are supported from the start. Gameplay segments will support 16:9 HD resolutions but cut-scenes will be preserved in their original 4:3 presentation. A “modern control scheme” has also been implemented that maps Ryu’s movement to the analog sticks rather than the D-Pad, as originally intended.

A number of other small additions have also been added to the Shenmue I & II port including both Japanese / English dialogue, configurable controls on PC, Achievements and the ability to save anywhere.

As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

  • Choice of Japanese or English speech in both games
  • Saves can be carried over from Shenmue into Shenmue II on all platforms
  • Saving anywhere in both games
  • HD resolution rendering
  • Updated UI
  • New post processing effects for both games
  • Full controller support and configurable mouse and keyboard for PC users
  • Full Achievement support for both games on all platforms

Above: A Trailer From 2000 Official Dreamcast Magazine.

Shenmue I was heralded back in 1999 for its pseudo open world approach to game design – allowing players to explore a fully realized slice of Japan in full 3D with a working internal clock, the ability to rent motel rooms, visit pachinko parlors and even work a part time job. Players take on the role of Ryo Hazuki who witnesses the murder of his father – which launches a multinational adventure that spans multiple games as players help Ryo with his quest for vengeance.

On PC Shenmue I & II‘s minimum specs are quite relaxed:

Minimum:

    • OS: Windows 7 64Bit
    • Processor: Intel i3-560 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 Ti (1GB Vram) / AMD Radeon 6990
    • DirectX: Version 11
    • Storage: 30 GB available space

    [Source]


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Blazblue: Cross Tag Battle | Review (Nintendo Switch)


Posted on July 2, 2018 by Rae Michelle Richards

ARC Systemwork’s latest multiplatform fighting game is a dream matchup more than half a decade in the making as the cast of ARC’s Blazblue square off against the protagonists of Persona 4: Ultimax. Joining the fray as well are several fighters from Ecole Software’s Under Night: Rebirth series.  As if borrowing characters from the developer of Melty Blood wasn’t enough of a reason to be paying attention to Blazblue Cross Tag Team Battle, Team RWBY from Rooster Teeth’s multi-season animated action show join the cast to round out a roster that spans more than 40 characters.  

CAN’T ESCAPE FROM CROSSING FATE

At its core Blazblue: Cross Tag Battle is a 2 Vs 2 fighting game that utilizes flashy finishers, character specific special moves, assists and timely character swaps, not unlike the Marvel Vs Capcom franchise. Merging together three existing fighting franchises (each well known for their signature mechanics) together and incorporating RBWY characters while making the whole package feel cohesive might sound like an impossible task. Rather than merge mechanics from Blazblue, Persona and Under Night franchises into the basic systems – ARC Systemwork’s decided to start with a simple easy to understand base and build from there. Characters (generally speaking) will share a common set of input commands for their special moves, counters and basic attacks. Blazblue Cross Tag Battle is also incredibly new player friendly thanks to the Auto Combo system – by simply pressing either the A or B buttons in succession (A + A +A or B + B +B for example) the game will perform preset combos for you. Similarly, Distortion Finishes and EX Moves also share a pool of input commands that make it approach to try out different team combinations without having to master all of the nuance first. Players looking to turn the tide in battle can also hold down the C button to launch a brand-new type of attack – the cross attack – where both team members jump on screen and hit their opponent for a good chunk of damage. All of these mechanics come together to form the basis of a fighting system that is extremely beginner friendly while still offering the depth and fighting game aficionados demand. 

Where nuance starts to show is with the characters themselves rather than the base system. Each franchise has slightly unique gameplay alterations that change-up how they are played. Blazblue fighters handle pretty much identical to their their Central Fiction counterparts, so if you’ve played that title or any of the previous Blazblue games you should feel right at home with Ragna, Makoto, Noel and crew. Yukiko, Yue, Chie and the rest of the Persona crew are able to call their series’ iconic personality manifestations forward to aid them in battle. Persona’s generally come in for a second or two to deal damage but in one specific case heal your opponent. Unlike the Persona Summons in Ultimax, the ones in Cross Tag Battle can actually be destroyed. Unlike their colleagues, Under Night In Birth characters’ combos work a little differently than the others. Rather than using moves of the same type (A + A +A), Linne and company are able to freely swap between light, heavy and even sweep attacks while maintaining their combos. 

HEAVEN OR HELL LET’S ROCK

Blazblue: Cross Tag Battle has a lot to offer folks like myself who prefer to play their fighting games offline. While yes, ranked online play is present and very much alive on Nintendo Switch, it was not the focus of my three weeks with the game. A four chapter long single player campaign is available right from the start. Not counting the prologue each one comes in at about an hour and a half – complete with visual novel style dialogue sections, animated portraits and fantastic voice work. Once you’ve mastered the single player campaign there’s also your standard VS mode with multiple difficulty levels (although adjustable difficulty levels being hidden in the options menu is a bit of a crime). Those looking for a more traditional arcade experience will probably enjoy the challenge of Survival Mode as it comes the closest to scratching that particular itch. Also of note is Cross Tag Battle’s training mode that doesn’t just include the basics than throw you to the wolves – advanced tactics, counters and nuance are taught in the later tutorials and anyone who wants to get serious about BBCTB should check it out. 

I’ve enjoyed my time with Blazblue Cross Tag Battle – everything from the sprite work to the remixed music tracks absolutely feel like they belong in their respective franchises. With well-known voice actors coming into reprise their characters – and the voice cast of RWBY joining in, the whole thing feels lovingly crafted. Mechanically speaking Cross Tag is very deep while still being approachable. I also felt like my time was respected as everything you do from online matches to training to just playing around in training earns you in-game currency which can be spent on unlocking alternate colors, customization character cards and concept art. 

 

 

 


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Bloodstained: Ritual of the Night E3 Backer Demo Now Available On Steam


Posted on June 29, 2018 by Rae Michelle Richards

Backers awaiting a taste of the upcoming Bloodstained: Ritual of the Night no longer have to wait as the E3 build has found its way onto Steam for those that pledged more than $60 USD during the game’s $5,500.000 USD KickStarter from March 2015.

Scenario Planner and famous game producer Koji Igarashi posted an update on the game’s campaign page outlining the content that backers will find within this beta demo. Featuring 5 unique characters – Miriam, a girl with a body embedded with crystals, the alchemist Johannes, A swordsman by the name of Gebel, An exorcist who has been sent by the church to deal with demons, Zangetsu, a samurai who will bring his blade against the hordes and Alfred, an alchemist who has a past with domonic power. It seems there is a lot on offer here, even if it took a few extra weeks for developers to work out all of the issues.

Koji Igarashi’s statement included the following information:

“Every time I go to E3, I’m reminded that this is the biggest game show in the world. I had a valuable opportunity to meet other developers who I usually don’t get to see.

This year, Bloodstained was exhibited in a closed space at 505 Games. The demo we showcased is actually the Beta Backer Demo that will be available today to all backers at the $60 tier and higher.

You will be able to experience a part of the storyline through these characters.

Regarding the gameplay—we’ve prepared a demo that I can proudly call an action game. Well, I guess that should be obvious… but hey! We also added special commands that were eagerly requested! It’s only a small portion of what’s in the game, but try to find them and see what you think. There are also new enemies and shards introduced in this demo.

In addition to the combat, there is a shop to buy and sell items, and an alchemy room to craft new items, where you can also make food and upgrade shards.”

Bloodstained: Ritual of the Night will be released later this year for Nintendo Switch, PlayStation 4 and Windows PC. It is being published by 505 Games.

[Source]


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Blazblue Cross Tag Battle Releases Yang For Free + Two New Character Packs


Posted on June 19, 2018 by Rae Michelle Richards

Fans of Blazblue, RWBY, Under Night: Rebirth or Persona 4: Arena should be excited because ARC System Works just dropped two new character packs as paid DLC alongside Yang from Team RWBY as a free add-on for all platforms. 

Character Packs #2 contains: 

  • Jubei (Under Night: Rebirth) 
  • Aegis (Persona 4: Arena) 
  • Carmine (Blazblue) 

Character Pack #3 contains: 

  • Hakumen (Blazblue) 
  • Naoto (Persona 4: Arena) 
  • Vatista (Under Night: Rebirth) 

Each pack is available separately for $4.99 CDN or as part of the $19.99 CDN Season’s Pass. Alongside the first character pack which was free for the first 14 days of release, we’ve had 9 of the promised 20 DLC characters released thus far. No word yet on who Character Pack #4 might contain but the Anti-Shadow Suppression Weapon, Labyrsm as she has been datamined in adorable Chibi form. 

Blazblue Cross Tag Battle is available for Nintendo Switch, PlayStation 4 and PC. 


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